[
{ symbol: [abs, private, <stdlib.h>, public] },

# { include: [ <SDL2_framerate.h>, private, <SDL.h>, public ] },
# { include: [ <SDL2_gfxPrimitives.h>, private, <SDL.h>, public ] },
# { include: [ <SDL2_imageFilter.h>, private, <SDL.h>, public ] },
# { include: [ <SDL2_rotozoom.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_assert.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_atomic.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_audio.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_bits.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_blendmode.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_clipboard.h>, private, <SDL.h>, public ] },,
{ include: [ <SDL_config.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_copying.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_cpuinfo.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_egl.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_endian.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_error.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_events.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_filesystem.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_gamecontroller.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_gesture.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_guid.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_haptic.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_hidapi.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_hints.h>, private, <SDL.h>, public ] },
# { include: [ <SDL_image.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_joystick.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_keyboard.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_keycode.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_loadso.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_locale.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_log.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_main.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_messagebox.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_metal.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_misc.h>, private, <SDL.h>, public ] },
# { include: [ <SDL_mixer.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_mouse.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_mutex.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_name.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_pixels.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_platform.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_power.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_quit.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_rect.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_render.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_revision.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_rwops.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_scancode.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_sensor.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_shape.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_stdinc.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_surface.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_system.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_syswm.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_assert.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_common.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_compare.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_crc32.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_font.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_fuzzer.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_harness.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_images.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_log.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_md5.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_memory.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_test_random.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_thread.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_timer.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_touch.h>, private, <SDL.h>, public ] },
# { include: [ <SDL_ttf.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_types.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_version.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_video.h>, private, <SDL.h>, public ] },
{ include: [ <SDL_vulkan.h>, private, <SDL.h>, public ] },


{ include: [ <SDL_opengles2_gl2ext.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengles2_gl2.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengles2_gl2platform.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengles2.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengles2_khrplatform.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengles.h>, private, <SDL_opengl.h>, public ] },
{ include: [ <SDL_opengl_glext.h>, private, <SDL_opengl.h>, public ] },
# { include: [ <SDL_opengl.h>, private, <SDL_opengl.h>, public ] },
]
