QOpenGLFunctions_4_3_Core Class

The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile. More...

Header: #include <QOpenGLFunctions_4_3_Core>
qmake: QT += gui
Since: Qt 5.1

Public Functions

QOpenGLFunctions_4_3_Core()
~QOpenGLFunctions_4_3_Core()
void glActiveShaderProgram(int pipeline, int program)
void glActiveTexture(int texture)
void glAttachShader(int program, int shader)
void glBeginConditionalRender(int id, int mode)
void glBeginQuery(int target, int id)
void glBeginQueryIndexed(int target, int index, int id)
void glBeginTransformFeedback(int primitiveMode)
void glBindAttribLocation(int program, int index, const int *name)
void glBindBuffer(int target, int buffer)
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindFragDataLocation(int program, int color, const int *name)
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, const int *name)
void glBindFramebuffer(int target, int framebuffer)
void glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format)
void glBindProgramPipeline(int pipeline)
void glBindRenderbuffer(int target, int renderbuffer)
void glBindSampler(int unit, int sampler)
void glBindTexture(int target, int texture)
void glBindTransformFeedback(int target, int id)
void glBindVertexArray(int array)
void glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride)
void glBlendColor(int red, int green, int blue, int alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
void glBlendEquationi(int buf, int mode)
void glBlendFunc(int sfactor, int dfactor)
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFunci(int buf, int src, int dst)
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBufferData(int target, int size, const int *data, int usage)
void glBufferSubData(int target, int offset, int size, const int *data)
int glCheckFramebufferStatus(int)
void glClampColor(int target, int clamp)
void glClear(int mask)
void glClearBufferData(int target, int internalformat, int format, int type, const void *data)
void glClearBufferSubData(int target, int internalformat, int offset, int size, int format, int type, const void *data)
void glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)
void glClearBufferfv(int buffer, int drawbuffer, const int *value)
void glClearBufferiv(int buffer, int drawbuffer, const int *value)
void glClearBufferuiv(int buffer, int drawbuffer, const int *value)
void glClearColor(int red, int green, int blue, int alpha)
void glClearDepth(int depth)
void glClearDepthf(int dd)
void glClearStencil(int s)
int glClientWaitSync(int, int, int)
void glColorMask(int red, int green, int blue, int alpha)
void glColorMaski(int index, int r, int g, int b, int a)
void glColorP3ui(int type, int color)
void glColorP3uiv(int type, const int *color)
void glColorP4ui(int type, int color)
void glColorP4uiv(int type, const int *color)
void glCompileShader(int shader)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
void glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int glCreateProgram()
int glCreateShader(int)
int glCreateShaderProgramv(int, int, const int *const *)
void glCullFace(int mode)
void glDeleteBuffers(int n, const int *buffers)
void glDeleteFramebuffers(int n, const int *framebuffers)
void glDeleteProgram(int program)
void glDeleteProgramPipelines(int n, const int *pipelines)
void glDeleteQueries(int n, const int *ids)
void glDeleteRenderbuffers(int n, const int *renderbuffers)
void glDeleteSamplers(int count, const int *samplers)
void glDeleteShader(int shader)
void glDeleteSync(int sync)
void glDeleteTextures(int n, const int *textures)
void glDeleteTransformFeedbacks(int n, const int *ids)
void glDeleteVertexArrays(int n, const int *arrays)
void glDepthFunc(int func)
void glDepthMask(int flag)
void glDepthRange(int nearVal, int farVal)
void glDepthRangeArrayv(int first, int count, const int *v)
void glDepthRangeIndexed(int index, int n, int f)
void glDepthRangef(int n, int f)
void glDetachShader(int program, int shader)
void glDisable(int cap)
void glDisableVertexAttribArray(int index)
void glDisablei(int target, int index)
void glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
void glDispatchComputeIndirect(int indirect)
void glDrawArrays(int mode, int first, int count)
void glDrawArraysIndirect(int mode, const int *indirect)
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)
void glDrawBuffer(int mode)
void glDrawBuffers(int n, const int *bufs)
void glDrawElements(int mode, int count, int type, const int *indices)
void glDrawElementsBaseVertex(int mode, int count, int type, const int *indices, int basevertex)
void glDrawElementsIndirect(int mode, int type, const int *indirect)
void glDrawElementsInstanced(int mode, int count, int type, const int *indices, int instancecount)
void glDrawElementsInstancedBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int baseinstance)
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, const int *indices, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int basevertex, int baseinstance)
void glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const int *indices, int basevertex)
void glDrawTransformFeedback(int mode, int id)
void glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)
void glDrawTransformFeedbackStream(int mode, int id, int stream)
void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)
void glEnable(int cap)
void glEnableVertexAttribArray(int index)
void glEnablei(int target, int index)
void glEndConditionalRender()
void glEndQuery(int target)
void glEndQueryIndexed(int target, int index)
void glEndTransformFeedback()
int glFenceSync(int, int)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(int target, int offset, int length)
void glFramebufferParameteri(int target, int pname, int param)
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFrontFace(int mode)
void glGenBuffers(int n, int *buffers)
void glGenFramebuffers(int n, int *framebuffers)
void glGenProgramPipelines(int n, int *pipelines)
void glGenQueries(int n, int *ids)
void glGenRenderbuffers(int n, int *renderbuffers)
void glGenSamplers(int count, int *samplers)
void glGenTextures(int n, int *textures)
void glGenTransformFeedbacks(int n, int *ids)
void glGenVertexArrays(int n, int *arrays)
void glGenerateMipmap(int target)
void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int *params)
void glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int *length, int *name)
void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int *length, int *name)
void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int *values)
void glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)
void glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)
void glGetAttachedShaders(int program, int maxCount, int *count, int *obj)
int glGetAttribLocation(int, const int *)
void glGetBooleani_v(int target, int index, int *data)
void glGetBooleanv(int pname, int *params)
void glGetBufferParameteri64v(int target, int pname, int *params)
void glGetBufferParameteriv(int target, int pname, int *params)
void glGetBufferPointerv(int target, int pname, int **params)
void glGetBufferSubData(int target, int offset, int size, int *data)
void glGetCompressedTexImage(int target, int level, int *img)
void glGetDoublei_v(int target, int index, int *data)
void glGetDoublev(int pname, int *params)
int glGetError()
void glGetFloati_v(int target, int index, int *data)
void glGetFloatv(int pname, int *params)
int glGetFragDataIndex(int, const int *)
int glGetFragDataLocation(int, const int *)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)
void glGetFramebufferParameteriv(int target, int pname, int *params)
void glGetInteger64i_v(int target, int index, int *data)
void glGetInteger64v(int pname, int *params)
void glGetIntegeri_v(int target, int index, int *data)
void glGetIntegerv(int pname, int *params)
void glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, int *params)
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int *params)
void glGetMultisamplefv(int pname, int index, int *val)
void glGetPointerv(int pname, int **params)
void glGetProgramBinary(int program, int bufSize, int *length, int *binaryFormat, int *binary)
void glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)
void glGetProgramInterfaceiv(int program, int programInterface, int pname, int *params)
void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int *length, int *infoLog)
void glGetProgramPipelineiv(int pipeline, int pname, int *params)
int glGetProgramResourceIndex(int, int, const int *)
int glGetProgramResourceLocation(int, int, const int *)
int glGetProgramResourceLocationIndex(int, int, const int *)
void glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int *length, int *name)
void glGetProgramResourceiv(int program, int programInterface, int index, int propCount, const int *props, int bufSize, int *length, int *params)
void glGetProgramStageiv(int program, int shadertype, int pname, int *values)
void glGetProgramiv(int program, int pname, int *params)
void glGetQueryIndexediv(int target, int index, int pname, int *params)
void glGetQueryObjecti64v(int id, int pname, int *params)
void glGetQueryObjectiv(int id, int pname, int *params)
void glGetQueryObjectui64v(int id, int pname, int *params)
void glGetQueryObjectuiv(int id, int pname, int *params)
void glGetQueryiv(int target, int pname, int *params)
void glGetRenderbufferParameteriv(int target, int pname, int *params)
void glGetSamplerParameterIiv(int sampler, int pname, int *params)
void glGetSamplerParameterIuiv(int sampler, int pname, int *params)
void glGetSamplerParameterfv(int sampler, int pname, int *params)
void glGetSamplerParameteriv(int sampler, int pname, int *params)
void glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)
void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int *range, int *precision)
void glGetShaderSource(int shader, int bufSize, int *length, int *source)
void glGetShaderiv(int shader, int pname, int *params)
const int *glGetString(int)
const int *glGetStringi(int, int)
int glGetSubroutineIndex(int, int, const int *)
int glGetSubroutineUniformLocation(int, int, const int *)
void glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)
void glGetTexImage(int target, int level, int format, int type, int *pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, int *params)
void glGetTexLevelParameteriv(int target, int level, int pname, int *params)
void glGetTexParameterIiv(int target, int pname, int *params)
void glGetTexParameterIuiv(int target, int pname, int *params)
void glGetTexParameterfv(int target, int pname, int *params)
void glGetTexParameteriv(int target, int pname, int *params)
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
int glGetUniformBlockIndex(int, const int *)
void glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)
int glGetUniformLocation(int, const int *)
void glGetUniformSubroutineuiv(int shadertype, int location, int *params)
void glGetUniformdv(int program, int location, int *params)
void glGetUniformfv(int program, int location, int *params)
void glGetUniformiv(int program, int location, int *params)
void glGetUniformuiv(int program, int location, int *params)
void glGetVertexAttribIiv(int index, int pname, int *params)
void glGetVertexAttribIuiv(int index, int pname, int *params)
void glGetVertexAttribLdv(int index, int pname, int *params)
void glGetVertexAttribPointerv(int index, int pname, int **pointer)
void glGetVertexAttribdv(int index, int pname, int *params)
void glGetVertexAttribfv(int index, int pname, int *params)
void glGetVertexAttribiv(int index, int pname, int *params)
void glHint(int target, int mode)
void glIndexub(int c)
void glIndexubv(const int *c)
void glInvalidateBufferData(int buffer)
void glInvalidateBufferSubData(int buffer, int offset, int length)
void glInvalidateFramebuffer(int target, int numAttachments, const int *attachments)
void glInvalidateSubFramebuffer(int target, int numAttachments, const int *attachments, int x, int y, int width, int height)
void glInvalidateTexImage(int texture, int level)
void glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)
int glIsBuffer(int)
int glIsEnabled(int)
int glIsEnabledi(int, int)
int glIsFramebuffer(int)
int glIsProgram(int)
int glIsProgramPipeline(int)
int glIsQuery(int)
int glIsRenderbuffer(int)
int glIsSampler(int)
int glIsShader(int)
int glIsSync(int)
int glIsTexture(int)
int glIsTransformFeedback(int)
int glIsVertexArray(int)
void glLineWidth(int width)
void glLinkProgram(int program)
void glLogicOp(int opcode)
int *glMapBuffer(int, int)
int *glMapBufferRange(int, int, int, int)
void glMemoryBarrier(int barriers)
void glMinSampleShading(int value)
void glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)
void glMultiDrawArraysIndirect(int mode, const void *indirect, int drawcount, int stride)
void glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)
void glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const int *const *indices, int drawcount, const int *basevertex)
void glMultiDrawElementsIndirect(int mode, int type, const void *indirect, int drawcount, int stride)
void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1uiv(int texture, int type, const int *coords)
void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2uiv(int texture, int type, const int *coords)
void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3uiv(int texture, int type, const int *coords)
void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4uiv(int texture, int type, const int *coords)
void glNormalP3ui(int type, int coords)
void glNormalP3uiv(int type, const int *coords)
void glPatchParameterfv(int pname, const int *values)
void glPatchParameteri(int pname, int value)
void glPauseTransformFeedback()
void glPixelStoref(int pname, int param)
void glPixelStorei(int pname, int param)
void glPointParameterf(int pname, int param)
void glPointParameterfv(int pname, const int *params)
void glPointParameteri(int pname, int param)
void glPointParameteriv(int pname, const int *params)
void glPointSize(int size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(int factor, int units)
void glPrimitiveRestartIndex(int index)
void glProgramBinary(int program, int binaryFormat, const int *binary, int length)
void glProgramParameteri(int program, int pname, int value)
void glProgramUniform1d(int program, int location, int v0)
void glProgramUniform1dv(int program, int location, int count, const int *value)
void glProgramUniform1f(int program, int location, int v0)
void glProgramUniform1fv(int program, int location, int count, const int *value)
void glProgramUniform1i(int program, int location, int v0)
void glProgramUniform1iv(int program, int location, int count, const int *value)
void glProgramUniform1ui(int program, int location, int v0)
void glProgramUniform1uiv(int program, int location, int count, const int *value)
void glProgramUniform2d(int program, int location, int v0, int v1)
void glProgramUniform2dv(int program, int location, int count, const int *value)
void glProgramUniform2f(int program, int location, int v0, int v1)
void glProgramUniform2fv(int program, int location, int count, const int *value)
void glProgramUniform2i(int program, int location, int v0, int v1)
void glProgramUniform2iv(int program, int location, int count, const int *value)
void glProgramUniform2ui(int program, int location, int v0, int v1)
void glProgramUniform2uiv(int program, int location, int count, const int *value)
void glProgramUniform3d(int program, int location, int v0, int v1, int v2)
void glProgramUniform3dv(int program, int location, int count, const int *value)
void glProgramUniform3f(int program, int location, int v0, int v1, int v2)
void glProgramUniform3fv(int program, int location, int count, const int *value)
void glProgramUniform3i(int program, int location, int v0, int v1, int v2)
void glProgramUniform3iv(int program, int location, int count, const int *value)
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
void glProgramUniform3uiv(int program, int location, int count, const int *value)
void glProgramUniform4d(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4dv(int program, int location, int count, const int *value)
void glProgramUniform4f(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4fv(int program, int location, int count, const int *value)
void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4iv(int program, int location, int count, const int *value)
void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
void glProgramUniform4uiv(int program, int location, int count, const int *value)
void glProgramUniformMatrix2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, const int *value)
void glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, const int *value)
void glProvokingVertex(int mode)
void glQueryCounter(int id, int target)
void glReadBuffer(int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)
void glReleaseShaderCompiler()
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glResumeTransformFeedback()
void glSampleCoverage(int value, int invert)
void glSampleMaski(int index, int mask)
void glSamplerParameterIiv(int sampler, int pname, const int *param)
void glSamplerParameterIuiv(int sampler, int pname, const int *param)
void glSamplerParameterf(int sampler, int pname, int param)
void glSamplerParameterfv(int sampler, int pname, const int *param)
void glSamplerParameteri(int sampler, int pname, int param)
void glSamplerParameteriv(int sampler, int pname, const int *param)
void glScissor(int x, int y, int width, int height)
void glScissorArrayv(int first, int count, const int *v)
void glScissorIndexed(int index, int left, int bottom, int width, int height)
void glScissorIndexedv(int index, const int *v)
void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3uiv(int type, const int *color)
void glShaderBinary(int count, const int *shaders, int binaryformat, const int *binary, int length)
void glShaderSource(int shader, int count, const int *const *string, const int *length)
void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)
void glStencilFunc(int func, int ref, int mask)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilMaskSeparate(int face, int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
void glTexCoordP1ui(int type, int coords)
void glTexCoordP1uiv(int type, const int *coords)
void glTexCoordP2ui(int type, int coords)
void glTexCoordP2uiv(int type, const int *coords)
void glTexCoordP3ui(int type, int coords)
void glTexCoordP3uiv(int type, const int *coords)
void glTexCoordP4ui(int type, int coords)
void glTexCoordP4uiv(int type, const int *coords)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
void glTexParameterIiv(int target, int pname, const int *params)
void glTexParameterIuiv(int target, int pname, const int *params)
void glTexParameterf(int target, int pname, int param)
void glTexParameterfv(int target, int pname, const int *params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, const int *params)
void glTexStorage1D(int target, int levels, int internalformat, int width)
void glTexStorage2D(int target, int levels, int internalformat, int width, int height)
void glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
void glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)
void glUniform1d(int location, int x)
void glUniform1dv(int location, int count, const int *value)
void glUniform1f(int location, int v0)
void glUniform1fv(int location, int count, const int *value)
void glUniform1i(int location, int v0)
void glUniform1iv(int location, int count, const int *value)
void glUniform1ui(int location, int v0)
void glUniform1uiv(int location, int count, const int *value)
void glUniform2d(int location, int x, int y)
void glUniform2dv(int location, int count, const int *value)
void glUniform2f(int location, int v0, int v1)
void glUniform2fv(int location, int count, const int *value)
void glUniform2i(int location, int v0, int v1)
void glUniform2iv(int location, int count, const int *value)
void glUniform2ui(int location, int v0, int v1)
void glUniform2uiv(int location, int count, const int *value)
void glUniform3d(int location, int x, int y, int z)
void glUniform3dv(int location, int count, const int *value)
void glUniform3f(int location, int v0, int v1, int v2)
void glUniform3fv(int location, int count, const int *value)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3iv(int location, int count, const int *value)
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3uiv(int location, int count, const int *value)
void glUniform4d(int location, int x, int y, int z, int w)
void glUniform4dv(int location, int count, const int *value)
void glUniform4f(int location, int v0, int v1, int v2, int v3)
void glUniform4fv(int location, int count, const int *value)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4iv(int location, int count, const int *value)
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4uiv(int location, int count, const int *value)
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformMatrix2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3dv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)
void glUniformSubroutinesuiv(int shadertype, int count, const int *indices)
int glUnmapBuffer(int)
void glUseProgram(int program)
void glUseProgramStages(int pipeline, int stages, int program)
void glValidateProgram(int program)
void glValidateProgramPipeline(int pipeline)
void glVertexAttribBinding(int attribindex, int bindingindex)
void glVertexAttribDivisor(int index, int divisor)
void glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset)
void glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribIPointer(int index, int size, int type, int stride, const int *pointer)
void glVertexAttribL1d(int index, int x)
void glVertexAttribL1dv(int index, const int *v)
void glVertexAttribL2d(int index, int x, int y)
void glVertexAttribL2dv(int index, const int *v)
void glVertexAttribL3d(int index, int x, int y, int z)
void glVertexAttribL3dv(int index, const int *v)
void glVertexAttribL4d(int index, int x, int y, int z, int w)
void glVertexAttribL4dv(int index, const int *v)
void glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)
void glVertexAttribLPointer(int index, int size, int type, int stride, const int *pointer)
void glVertexAttribP1ui(int index, int type, int normalized, int value)
void glVertexAttribP1uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP2ui(int index, int type, int normalized, int value)
void glVertexAttribP2uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP3ui(int index, int type, int normalized, int value)
void glVertexAttribP3uiv(int index, int type, int normalized, const int *value)
void glVertexAttribP4ui(int index, int type, int normalized, int value)
void glVertexAttribP4uiv(int index, int type, int normalized, const int *value)
void glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)
void glVertexBindingDivisor(int bindingindex, int divisor)
void glVertexP2ui(int type, int value)
void glVertexP2uiv(int type, const int *value)
void glVertexP3ui(int type, int value)
void glVertexP3uiv(int type, const int *value)
void glVertexP4ui(int type, int value)
void glVertexP4uiv(int type, const int *value)
void glViewport(int x, int y, int width, int height)
void glViewportArrayv(int first, int count, const int *v)
void glViewportIndexedf(int index, int x, int y, int w, int h)
void glViewportIndexedfv(int index, const int *v)
void glWaitSync(int sync, int flags, int timeout)
bool initializeOpenGLFunctions()

Detailed Description

The QOpenGLFunctions_4_3_Core class provides all functions for OpenGL 4.3 core profile.

This class is a wrapper for functions from OpenGL 4.3 core profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_4_3_Core::QOpenGLFunctions_4_3_Core()

Default constructs an instance of QOpenGLFunctions_4_3_Core.

QOpenGLFunctions_4_3_Core::~QOpenGLFunctions_4_3_Core()

Destroys the instance of QOpenGLFunctions_4_3_Core.

void QOpenGLFunctions_4_3_Core::glActiveShaderProgram(int pipeline, int program)

void QOpenGLFunctions_4_3_Core::glActiveTexture(int texture)

void QOpenGLFunctions_4_3_Core::glAttachShader(int program, int shader)

void QOpenGLFunctions_4_3_Core::glBeginConditionalRender(int id, int mode)

void QOpenGLFunctions_4_3_Core::glBeginQuery(int target, int id)

void QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(int target, int index, int id)

void QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(int primitiveMode)

void QOpenGLFunctions_4_3_Core::glBindAttribLocation(int program, int index, const int *name)

void QOpenGLFunctions_4_3_Core::glBindBuffer(int target, int buffer)

void QOpenGLFunctions_4_3_Core::glBindBufferBase(int target, int index, int buffer)

void QOpenGLFunctions_4_3_Core::glBindBufferRange(int target, int index, int buffer, int offset, int size)

void QOpenGLFunctions_4_3_Core::glBindFragDataLocation(int program, int color, const int *name)

void QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(int program, int colorNumber, int index, const int *name)

void QOpenGLFunctions_4_3_Core::glBindFramebuffer(int target, int framebuffer)

void QOpenGLFunctions_4_3_Core::glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format)

void QOpenGLFunctions_4_3_Core::glBindProgramPipeline(int pipeline)

void QOpenGLFunctions_4_3_Core::glBindRenderbuffer(int target, int renderbuffer)

void QOpenGLFunctions_4_3_Core::glBindSampler(int unit, int sampler)

void QOpenGLFunctions_4_3_Core::glBindTexture(int target, int texture)

void QOpenGLFunctions_4_3_Core::glBindTransformFeedback(int target, int id)

void QOpenGLFunctions_4_3_Core::glBindVertexArray(int array)

void QOpenGLFunctions_4_3_Core::glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride)

void QOpenGLFunctions_4_3_Core::glBlendColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_3_Core::glBlendEquation(int mode)

void QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(int modeRGB, int modeAlpha)

void QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)

void QOpenGLFunctions_4_3_Core::glBlendEquationi(int buf, int mode)

void QOpenGLFunctions_4_3_Core::glBlendFunc(int sfactor, int dfactor)

void QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

void QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

void QOpenGLFunctions_4_3_Core::glBlendFunci(int buf, int src, int dst)

void QOpenGLFunctions_4_3_Core::glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

void QOpenGLFunctions_4_3_Core::glBufferData(int target, int size, const int *data, int usage)

void QOpenGLFunctions_4_3_Core::glBufferSubData(int target, int offset, int size, const int *data)

int QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(int)

void QOpenGLFunctions_4_3_Core::glClampColor(int target, int clamp)

void QOpenGLFunctions_4_3_Core::glClear(int mask)

void QOpenGLFunctions_4_3_Core::glClearBufferData(int target, int internalformat, int format, int type, const void *data)

void QOpenGLFunctions_4_3_Core::glClearBufferSubData(int target, int internalformat, int offset, int size, int format, int type, const void *data)

void QOpenGLFunctions_4_3_Core::glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)

void QOpenGLFunctions_4_3_Core::glClearBufferfv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_3_Core::glClearBufferiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_3_Core::glClearBufferuiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_4_3_Core::glClearColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_3_Core::glClearDepth(int depth)

void QOpenGLFunctions_4_3_Core::glClearDepthf(int dd)

void QOpenGLFunctions_4_3_Core::glClearStencil(int s)

int QOpenGLFunctions_4_3_Core::glClientWaitSync(int, int, int)

void QOpenGLFunctions_4_3_Core::glColorMask(int red, int green, int blue, int alpha)

void QOpenGLFunctions_4_3_Core::glColorMaski(int index, int r, int g, int b, int a)

void QOpenGLFunctions_4_3_Core::glColorP3ui(int type, int color)

void QOpenGLFunctions_4_3_Core::glColorP3uiv(int type, const int *color)

void QOpenGLFunctions_4_3_Core::glColorP4ui(int type, int color)

void QOpenGLFunctions_4_3_Core::glColorP4uiv(int type, const int *color)

void QOpenGLFunctions_4_3_Core::glCompileShader(int shader)

void QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)

void QOpenGLFunctions_4_3_Core::glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)

void QOpenGLFunctions_4_3_Core::glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)

void QOpenGLFunctions_4_3_Core::glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

void QOpenGLFunctions_4_3_Core::glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

void QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

void QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

void QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

int QOpenGLFunctions_4_3_Core::glCreateProgram()

int QOpenGLFunctions_4_3_Core::glCreateShader(int)

int QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(int, int, const int *const *)

void QOpenGLFunctions_4_3_Core::glCullFace(int mode)

void QOpenGLFunctions_4_3_Core::glDeleteBuffers(int n, const int *buffers)

void QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(int n, const int *framebuffers)

void QOpenGLFunctions_4_3_Core::glDeleteProgram(int program)

void QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(int n, const int *pipelines)

void QOpenGLFunctions_4_3_Core::glDeleteQueries(int n, const int *ids)

void QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(int n, const int *renderbuffers)

void QOpenGLFunctions_4_3_Core::glDeleteSamplers(int count, const int *samplers)

void QOpenGLFunctions_4_3_Core::glDeleteShader(int shader)

void QOpenGLFunctions_4_3_Core::glDeleteSync(int sync)

void QOpenGLFunctions_4_3_Core::glDeleteTextures(int n, const int *textures)

void QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(int n, const int *ids)

void QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(int n, const int *arrays)

void QOpenGLFunctions_4_3_Core::glDepthFunc(int func)

void QOpenGLFunctions_4_3_Core::glDepthMask(int flag)

void QOpenGLFunctions_4_3_Core::glDepthRange(int nearVal, int farVal)

void QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(int index, int n, int f)

void QOpenGLFunctions_4_3_Core::glDepthRangef(int n, int f)

void QOpenGLFunctions_4_3_Core::glDetachShader(int program, int shader)

void QOpenGLFunctions_4_3_Core::glDisable(int cap)

void QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(int index)

void QOpenGLFunctions_4_3_Core::glDisablei(int target, int index)

void QOpenGLFunctions_4_3_Core::glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)

void QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(int indirect)

void QOpenGLFunctions_4_3_Core::glDrawArrays(int mode, int first, int count)

void QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(int mode, const int *indirect)

void QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(int mode, int first, int count, int instancecount)

void QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance)

void QOpenGLFunctions_4_3_Core::glDrawBuffer(int mode)

void QOpenGLFunctions_4_3_Core::glDrawBuffers(int n, const int *bufs)

void QOpenGLFunctions_4_3_Core::glDrawElements(int mode, int count, int type, const int *indices)

void QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(int mode, int count, int type, const int *indices, int basevertex)

void QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(int mode, int type, const int *indirect)

void QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(int mode, int count, int type, const int *indices, int instancecount)

void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int baseinstance)

void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(int mode, int count, int type, const int *indices, int instancecount, int basevertex)

void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, const void *indices, int instancecount, int basevertex, int baseinstance)

void QOpenGLFunctions_4_3_Core::glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)

void QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const int *indices, int basevertex)

void QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(int mode, int id)

void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(int mode, int id, int instancecount)

void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(int mode, int id, int stream)

void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount)

void QOpenGLFunctions_4_3_Core::glEnable(int cap)

void QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(int index)

void QOpenGLFunctions_4_3_Core::glEnablei(int target, int index)

void QOpenGLFunctions_4_3_Core::glEndConditionalRender()

void QOpenGLFunctions_4_3_Core::glEndQuery(int target)

void QOpenGLFunctions_4_3_Core::glEndQueryIndexed(int target, int index)

void QOpenGLFunctions_4_3_Core::glEndTransformFeedback()

int QOpenGLFunctions_4_3_Core::glFenceSync(int, int)

void QOpenGLFunctions_4_3_Core::glFinish()

void QOpenGLFunctions_4_3_Core::glFlush()

void QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(int target, int offset, int length)

void QOpenGLFunctions_4_3_Core::glFramebufferParameteri(int target, int pname, int param)

void QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

void QOpenGLFunctions_4_3_Core::glFramebufferTexture(int target, int attachment, int texture, int level)

void QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

void QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

void QOpenGLFunctions_4_3_Core::glFrontFace(int mode)

void QOpenGLFunctions_4_3_Core::glGenBuffers(int n, int *buffers)

void QOpenGLFunctions_4_3_Core::glGenFramebuffers(int n, int *framebuffers)

void QOpenGLFunctions_4_3_Core::glGenProgramPipelines(int n, int *pipelines)

void QOpenGLFunctions_4_3_Core::glGenQueries(int n, int *ids)

void QOpenGLFunctions_4_3_Core::glGenRenderbuffers(int n, int *renderbuffers)

void QOpenGLFunctions_4_3_Core::glGenSamplers(int count, int *samplers)

void QOpenGLFunctions_4_3_Core::glGenTextures(int n, int *textures)

void QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(int n, int *ids)

void QOpenGLFunctions_4_3_Core::glGenVertexArrays(int n, int *arrays)

void QOpenGLFunctions_4_3_Core::glGenerateMipmap(int target)

void QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int *length, int *name)

void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int *length, int *name)

void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int *values)

void QOpenGLFunctions_4_3_Core::glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)

void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)

void QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetAttachedShaders(int program, int maxCount, int *count, int *obj)

int QOpenGLFunctions_4_3_Core::glGetAttribLocation(int, const int *)

void QOpenGLFunctions_4_3_Core::glGetBooleani_v(int target, int index, int *data)

void QOpenGLFunctions_4_3_Core::glGetBooleanv(int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetBufferPointerv(int target, int pname, int **params)

void QOpenGLFunctions_4_3_Core::glGetBufferSubData(int target, int offset, int size, int *data)

void QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(int target, int level, int *img)

void QOpenGLFunctions_4_3_Core::glGetDoublei_v(int target, int index, int *data)

void QOpenGLFunctions_4_3_Core::glGetDoublev(int pname, int *params)

int QOpenGLFunctions_4_3_Core::glGetError()

void QOpenGLFunctions_4_3_Core::glGetFloati_v(int target, int index, int *data)

void QOpenGLFunctions_4_3_Core::glGetFloatv(int pname, int *params)

int QOpenGLFunctions_4_3_Core::glGetFragDataIndex(int, const int *)

int QOpenGLFunctions_4_3_Core::glGetFragDataLocation(int, const int *)

void QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetInteger64i_v(int target, int index, int *data)

void QOpenGLFunctions_4_3_Core::glGetInteger64v(int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetIntegeri_v(int target, int index, int *data)

void QOpenGLFunctions_4_3_Core::glGetIntegerv(int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetInternalformati64v(int target, int internalformat, int pname, int bufSize, int *params)

void QOpenGLFunctions_4_3_Core::glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int *params)

void QOpenGLFunctions_4_3_Core::glGetMultisamplefv(int pname, int index, int *val)

void QOpenGLFunctions_4_3_Core::glGetPointerv(int pname, int **params)

void QOpenGLFunctions_4_3_Core::glGetProgramBinary(int program, int bufSize, int *length, int *binaryFormat, int *binary)

void QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(int program, int programInterface, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(int pipeline, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(int pipeline, int pname, int *params)

int QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(int, int, const int *)

int QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(int, int, const int *)

int QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(int, int, const int *)

void QOpenGLFunctions_4_3_Core::glGetProgramResourceName(int program, int programInterface, int index, int bufSize, int *length, int *name)

void QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(int program, int programInterface, int index, int propCount, const int *props, int bufSize, int *length, int *params)

void QOpenGLFunctions_4_3_Core::glGetProgramStageiv(int program, int shadertype, int pname, int *values)

void QOpenGLFunctions_4_3_Core::glGetProgramiv(int program, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(int target, int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(int id, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(int id, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(int id, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(int id, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetQueryiv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(int sampler, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(int shadertype, int precisiontype, int *range, int *precision)

void QOpenGLFunctions_4_3_Core::glGetShaderSource(int shader, int bufSize, int *length, int *source)

void QOpenGLFunctions_4_3_Core::glGetShaderiv(int shader, int pname, int *params)

const int *QOpenGLFunctions_4_3_Core::glGetString(int)

const int *QOpenGLFunctions_4_3_Core::glGetStringi(int, int)

int QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(int, int, const int *)

int QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(int, int, const int *)

void QOpenGLFunctions_4_3_Core::glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)

void QOpenGLFunctions_4_3_Core::glGetTexImage(int target, int level, int format, int type, int *pixels)

void QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(int target, int level, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(int target, int level, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTexParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTexParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

int QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(int, const int *)

void QOpenGLFunctions_4_3_Core::glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)

int QOpenGLFunctions_4_3_Core::glGetUniformLocation(int, const int *)

void QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(int shadertype, int location, int *params)

void QOpenGLFunctions_4_3_Core::glGetUniformdv(int program, int location, int *params)

void QOpenGLFunctions_4_3_Core::glGetUniformfv(int program, int location, int *params)

void QOpenGLFunctions_4_3_Core::glGetUniformiv(int program, int location, int *params)

void QOpenGLFunctions_4_3_Core::glGetUniformuiv(int program, int location, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(int index, int pname, int **pointer)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(int index, int pname, int *params)

void QOpenGLFunctions_4_3_Core::glHint(int target, int mode)

void QOpenGLFunctions_4_3_Core::glIndexub(int c)

void QOpenGLFunctions_4_3_Core::glIndexubv(const int *c)

void QOpenGLFunctions_4_3_Core::glInvalidateBufferData(int buffer)

void QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(int buffer, int offset, int length)

void QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(int target, int numAttachments, const int *attachments)

void QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(int target, int numAttachments, const int *attachments, int x, int y, int width, int height)

void QOpenGLFunctions_4_3_Core::glInvalidateTexImage(int texture, int level)

void QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth)

int QOpenGLFunctions_4_3_Core::glIsBuffer(int)

int QOpenGLFunctions_4_3_Core::glIsEnabled(int)

int QOpenGLFunctions_4_3_Core::glIsEnabledi(int, int)

int QOpenGLFunctions_4_3_Core::glIsFramebuffer(int)

int QOpenGLFunctions_4_3_Core::glIsProgram(int)

int QOpenGLFunctions_4_3_Core::glIsProgramPipeline(int)

int QOpenGLFunctions_4_3_Core::glIsQuery(int)

int QOpenGLFunctions_4_3_Core::glIsRenderbuffer(int)

int QOpenGLFunctions_4_3_Core::glIsSampler(int)

int QOpenGLFunctions_4_3_Core::glIsShader(int)

int QOpenGLFunctions_4_3_Core::glIsSync(int)

int QOpenGLFunctions_4_3_Core::glIsTexture(int)

int QOpenGLFunctions_4_3_Core::glIsTransformFeedback(int)

int QOpenGLFunctions_4_3_Core::glIsVertexArray(int)

void QOpenGLFunctions_4_3_Core::glLineWidth(int width)

void QOpenGLFunctions_4_3_Core::glLinkProgram(int program)

void QOpenGLFunctions_4_3_Core::glLogicOp(int opcode)

int *QOpenGLFunctions_4_3_Core::glMapBuffer(int, int)

int *QOpenGLFunctions_4_3_Core::glMapBufferRange(int, int, int, int)

void QOpenGLFunctions_4_3_Core::glMemoryBarrier(int barriers)

void QOpenGLFunctions_4_3_Core::glMinSampleShading(int value)

void QOpenGLFunctions_4_3_Core::glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)

void QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(int mode, const void *indirect, int drawcount, int stride)

void QOpenGLFunctions_4_3_Core::glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)

void QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const int *const *indices, int drawcount, const int *basevertex)

void QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(int mode, int type, const void *indirect, int drawcount, int stride)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1ui(int texture, int type, int coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2ui(int texture, int type, int coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3ui(int texture, int type, int coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4ui(int texture, int type, int coords)

void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4uiv(int texture, int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glNormalP3ui(int type, int coords)

void QOpenGLFunctions_4_3_Core::glNormalP3uiv(int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glPatchParameterfv(int pname, const int *values)

void QOpenGLFunctions_4_3_Core::glPatchParameteri(int pname, int value)

void QOpenGLFunctions_4_3_Core::glPauseTransformFeedback()

void QOpenGLFunctions_4_3_Core::glPixelStoref(int pname, int param)

void QOpenGLFunctions_4_3_Core::glPixelStorei(int pname, int param)

void QOpenGLFunctions_4_3_Core::glPointParameterf(int pname, int param)

void QOpenGLFunctions_4_3_Core::glPointParameterfv(int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glPointParameteri(int pname, int param)

void QOpenGLFunctions_4_3_Core::glPointParameteriv(int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glPointSize(int size)

void QOpenGLFunctions_4_3_Core::glPolygonMode(int face, int mode)

void QOpenGLFunctions_4_3_Core::glPolygonOffset(int factor, int units)

void QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(int index)

void QOpenGLFunctions_4_3_Core::glProgramBinary(int program, int binaryFormat, const int *binary, int length)

void QOpenGLFunctions_4_3_Core::glProgramParameteri(int program, int pname, int value)

void QOpenGLFunctions_4_3_Core::glProgramUniform1d(int program, int location, int v0)

void QOpenGLFunctions_4_3_Core::glProgramUniform1dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform1f(int program, int location, int v0)

void QOpenGLFunctions_4_3_Core::glProgramUniform1fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform1i(int program, int location, int v0)

void QOpenGLFunctions_4_3_Core::glProgramUniform1iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform1ui(int program, int location, int v0)

void QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform2d(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glProgramUniform2dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform2f(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glProgramUniform2fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform2i(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glProgramUniform2iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform2ui(int program, int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform3d(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glProgramUniform3dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform3f(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glProgramUniform3fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform3i(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glProgramUniform3iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform3ui(int program, int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform4d(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glProgramUniform4dv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform4f(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glProgramUniform4fv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glProgramUniform4iv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(int program, int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glProvokingVertex(int mode)

void QOpenGLFunctions_4_3_Core::glQueryCounter(int id, int target)

void QOpenGLFunctions_4_3_Core::glReadBuffer(int mode)

void QOpenGLFunctions_4_3_Core::glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)

void QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler()

void QOpenGLFunctions_4_3_Core::glRenderbufferStorage(int target, int internalformat, int width, int height)

void QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

void QOpenGLFunctions_4_3_Core::glResumeTransformFeedback()

void QOpenGLFunctions_4_3_Core::glSampleCoverage(int value, int invert)

void QOpenGLFunctions_4_3_Core::glSampleMaski(int index, int mask)

void QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_3_Core::glSamplerParameterf(int sampler, int pname, int param)

void QOpenGLFunctions_4_3_Core::glSamplerParameterfv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_3_Core::glSamplerParameteri(int sampler, int pname, int param)

void QOpenGLFunctions_4_3_Core::glSamplerParameteriv(int sampler, int pname, const int *param)

void QOpenGLFunctions_4_3_Core::glScissor(int x, int y, int width, int height)

void QOpenGLFunctions_4_3_Core::glScissorArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_3_Core::glScissorIndexed(int index, int left, int bottom, int width, int height)

void QOpenGLFunctions_4_3_Core::glScissorIndexedv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glSecondaryColorP3ui(int type, int color)

void QOpenGLFunctions_4_3_Core::glSecondaryColorP3uiv(int type, const int *color)

void QOpenGLFunctions_4_3_Core::glShaderBinary(int count, const int *shaders, int binaryformat, const int *binary, int length)

void QOpenGLFunctions_4_3_Core::glShaderSource(int shader, int count, const int *const *string, const int *length)

void QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding)

void QOpenGLFunctions_4_3_Core::glStencilFunc(int func, int ref, int mask)

void QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(int face, int func, int ref, int mask)

void QOpenGLFunctions_4_3_Core::glStencilMask(int mask)

void QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(int face, int mask)

void QOpenGLFunctions_4_3_Core::glStencilOp(int fail, int zfail, int zpass)

void QOpenGLFunctions_4_3_Core::glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

void QOpenGLFunctions_4_3_Core::glTexBuffer(int target, int internalformat, int buffer)

void QOpenGLFunctions_4_3_Core::glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)

void QOpenGLFunctions_4_3_Core::glTexCoordP1ui(int type, int coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP1uiv(int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP2ui(int type, int coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP2uiv(int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP3ui(int type, int coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP3uiv(int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP4ui(int type, int coords)

void QOpenGLFunctions_4_3_Core::glTexCoordP4uiv(int type, const int *coords)

void QOpenGLFunctions_4_3_Core::glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)

void QOpenGLFunctions_4_3_Core::glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)

void QOpenGLFunctions_4_3_Core::glTexParameterIiv(int target, int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glTexParameterIuiv(int target, int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glTexParameterf(int target, int pname, int param)

void QOpenGLFunctions_4_3_Core::glTexParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glTexParameteri(int target, int pname, int param)

void QOpenGLFunctions_4_3_Core::glTexParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_4_3_Core::glTexStorage1D(int target, int levels, int internalformat, int width)

void QOpenGLFunctions_4_3_Core::glTexStorage2D(int target, int levels, int internalformat, int width, int height)

void QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)

void QOpenGLFunctions_4_3_Core::glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)

void QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)

void QOpenGLFunctions_4_3_Core::glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)

void QOpenGLFunctions_4_3_Core::glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)

void QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)

void QOpenGLFunctions_4_3_Core::glUniform1d(int location, int x)

void QOpenGLFunctions_4_3_Core::glUniform1dv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform1f(int location, int v0)

void QOpenGLFunctions_4_3_Core::glUniform1fv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform1i(int location, int v0)

void QOpenGLFunctions_4_3_Core::glUniform1iv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform1ui(int location, int v0)

void QOpenGLFunctions_4_3_Core::glUniform1uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform2d(int location, int x, int y)

void QOpenGLFunctions_4_3_Core::glUniform2dv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform2f(int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glUniform2fv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform2i(int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glUniform2iv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform2ui(int location, int v0, int v1)

void QOpenGLFunctions_4_3_Core::glUniform2uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform3d(int location, int x, int y, int z)

void QOpenGLFunctions_4_3_Core::glUniform3dv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform3f(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glUniform3fv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform3i(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glUniform3iv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform3ui(int location, int v0, int v1, int v2)

void QOpenGLFunctions_4_3_Core::glUniform3uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform4d(int location, int x, int y, int z, int w)

void QOpenGLFunctions_4_3_Core::glUniform4dv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform4f(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glUniform4fv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform4i(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glUniform4iv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniform4ui(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_4_3_Core::glUniform4uiv(int location, int count, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(int shadertype, int count, const int *indices)

int QOpenGLFunctions_4_3_Core::glUnmapBuffer(int)

void QOpenGLFunctions_4_3_Core::glUseProgram(int program)

void QOpenGLFunctions_4_3_Core::glUseProgramStages(int pipeline, int stages, int program)

void QOpenGLFunctions_4_3_Core::glValidateProgram(int program)

void QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(int pipeline)

void QOpenGLFunctions_4_3_Core::glVertexAttribBinding(int attribindex, int bindingindex)

void QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(int index, int divisor)

void QOpenGLFunctions_4_3_Core::glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset)

void QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)

void QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(int index, int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_4_3_Core::glVertexAttribL1d(int index, int x)

void QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glVertexAttribL2d(int index, int x, int y)

void QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glVertexAttribL3d(int index, int x, int y, int z)

void QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glVertexAttribL4d(int index, int x, int y, int z, int w)

void QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset)

void QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(int index, int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(int index, int type, int normalized, int value)

void QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(int index, int type, int normalized, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)

void QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(int bindingindex, int divisor)

void QOpenGLFunctions_4_3_Core::glVertexP2ui(int type, int value)

void QOpenGLFunctions_4_3_Core::glVertexP2uiv(int type, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexP3ui(int type, int value)

void QOpenGLFunctions_4_3_Core::glVertexP3uiv(int type, const int *value)

void QOpenGLFunctions_4_3_Core::glVertexP4ui(int type, int value)

void QOpenGLFunctions_4_3_Core::glVertexP4uiv(int type, const int *value)

void QOpenGLFunctions_4_3_Core::glViewport(int x, int y, int width, int height)

void QOpenGLFunctions_4_3_Core::glViewportArrayv(int first, int count, const int *v)

void QOpenGLFunctions_4_3_Core::glViewportIndexedf(int index, int x, int y, int w, int h)

void QOpenGLFunctions_4_3_Core::glViewportIndexedfv(int index, const int *v)

void QOpenGLFunctions_4_3_Core::glWaitSync(int sync, int flags, int timeout)

bool QOpenGLFunctions_4_3_Core::initializeOpenGLFunctions()