QOpenGLFunctions_1_0 Class

The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification. More...

Header: #include <QOpenGLFunctions_1_0>
qmake: QT += gui
Since: Qt 5.1

Public Functions

QOpenGLFunctions_1_0()
~QOpenGLFunctions_1_0()
void glAccum(int op, int value)
void glAlphaFunc(int func, int ref)
void glBegin(int mode)
void glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)
void glBlendFunc(int sfactor, int dfactor)
void glCallList(int list)
void glCallLists(int n, int type, const int *lists)
void glClear(int mask)
void glClearAccum(int red, int green, int blue, int alpha)
void glClearColor(int red, int green, int blue, int alpha)
void glClearDepth(int depth)
void glClearIndex(int c)
void glClearStencil(int s)
void glClipPlane(int plane, const int *equation)
void glColor3b(int red, int green, int blue)
void glColor3bv(const int *v)
void glColor3d(int red, int green, int blue)
void glColor3dv(const int *v)
void glColor3f(int red, int green, int blue)
void glColor3fv(const int *v)
void glColor3i(int red, int green, int blue)
void glColor3iv(const int *v)
void glColor3s(int red, int green, int blue)
void glColor3sv(const int *v)
void glColor3ub(int red, int green, int blue)
void glColor3ubv(const int *v)
void glColor3ui(int red, int green, int blue)
void glColor3uiv(const int *v)
void glColor3us(int red, int green, int blue)
void glColor3usv(const int *v)
void glColor4b(int red, int green, int blue, int alpha)
void glColor4bv(const int *v)
void glColor4d(int red, int green, int blue, int alpha)
void glColor4dv(const int *v)
void glColor4f(int red, int green, int blue, int alpha)
void glColor4fv(const int *v)
void glColor4i(int red, int green, int blue, int alpha)
void glColor4iv(const int *v)
void glColor4s(int red, int green, int blue, int alpha)
void glColor4sv(const int *v)
void glColor4ub(int red, int green, int blue, int alpha)
void glColor4ubv(const int *v)
void glColor4ui(int red, int green, int blue, int alpha)
void glColor4uiv(const int *v)
void glColor4us(int red, int green, int blue, int alpha)
void glColor4usv(const int *v)
void glColorMask(int red, int green, int blue, int alpha)
void glColorMaterial(int face, int mode)
void glCopyPixels(int x, int y, int width, int height, int type)
void glCullFace(int mode)
void glDeleteLists(int list, int range)
void glDepthFunc(int func)
void glDepthMask(int flag)
void glDepthRange(int nearVal, int farVal)
void glDisable(int cap)
void glDrawBuffer(int mode)
void glDrawPixels(int width, int height, int format, int type, const int *pixels)
void glEdgeFlag(int flag)
void glEdgeFlagv(const int *flag)
void glEnable(int cap)
void glEnd()
void glEndList()
void glEvalCoord1d(int u)
void glEvalCoord1dv(const int *u)
void glEvalCoord1f(int u)
void glEvalCoord1fv(const int *u)
void glEvalCoord2d(int u, int v)
void glEvalCoord2dv(const int *u)
void glEvalCoord2f(int u, int v)
void glEvalCoord2fv(const int *u)
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalPoint1(int i)
void glEvalPoint2(int i, int j)
void glFeedbackBuffer(int size, int type, int *buffer)
void glFinish()
void glFlush()
void glFogf(int pname, int param)
void glFogfv(int pname, const int *params)
void glFogi(int pname, int param)
void glFogiv(int pname, const int *params)
void glFrontFace(int mode)
void glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)
int glGenLists(int)
void glGetBooleanv(int pname, int *params)
void glGetClipPlane(int plane, int *equation)
void glGetDoublev(int pname, int *params)
int glGetError()
void glGetFloatv(int pname, int *params)
void glGetIntegerv(int pname, int *params)
void glGetLightfv(int light, int pname, int *params)
void glGetLightiv(int light, int pname, int *params)
void glGetMapdv(int target, int query, int *v)
void glGetMapfv(int target, int query, int *v)
void glGetMapiv(int target, int query, int *v)
void glGetMaterialfv(int face, int pname, int *params)
void glGetMaterialiv(int face, int pname, int *params)
void glGetPixelMapfv(int map, int *values)
void glGetPixelMapuiv(int map, int *values)
void glGetPixelMapusv(int map, int *values)
void glGetPolygonStipple(int *mask)
const int *glGetString(int)
void glGetTexEnvfv(int target, int pname, int *params)
void glGetTexEnviv(int target, int pname, int *params)
void glGetTexGendv(int coord, int pname, int *params)
void glGetTexGenfv(int coord, int pname, int *params)
void glGetTexGeniv(int coord, int pname, int *params)
void glGetTexImage(int target, int level, int format, int type, int *pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, int *params)
void glGetTexLevelParameteriv(int target, int level, int pname, int *params)
void glGetTexParameterfv(int target, int pname, int *params)
void glGetTexParameteriv(int target, int pname, int *params)
void glHint(int target, int mode)
void glIndexMask(int mask)
void glIndexd(int c)
void glIndexdv(const int *c)
void glIndexf(int c)
void glIndexfv(const int *c)
void glIndexi(int c)
void glIndexiv(const int *c)
void glIndexs(int c)
void glIndexsv(const int *c)
void glInitNames()
int glIsEnabled(int)
int glIsList(int)
void glLightModelf(int pname, int param)
void glLightModelfv(int pname, const int *params)
void glLightModeli(int pname, int param)
void glLightModeliv(int pname, const int *params)
void glLightf(int light, int pname, int param)
void glLightfv(int light, int pname, const int *params)
void glLighti(int light, int pname, int param)
void glLightiv(int light, int pname, const int *params)
void glLineStipple(int factor, int pattern)
void glLineWidth(int width)
void glListBase(int base)
void glLoadIdentity()
void glLoadMatrixd(const int *m)
void glLoadMatrixf(const int *m)
void glLoadName(int name)
void glLogicOp(int opcode)
void glMap1d(int target, int u1, int u2, int stride, int order, const int *points)
void glMap1f(int target, int u1, int u2, int stride, int order, const int *points)
void glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
void glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
void glMapGrid1d(int un, int u1, int u2)
void glMapGrid1f(int un, int u1, int u2)
void glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)
void glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)
void glMaterialf(int face, int pname, int param)
void glMaterialfv(int face, int pname, const int *params)
void glMateriali(int face, int pname, int param)
void glMaterialiv(int face, int pname, const int *params)
void glMatrixMode(int mode)
void glMultMatrixd(const int *m)
void glMultMatrixf(const int *m)
void glNewList(int list, int mode)
void glNormal3b(int nx, int ny, int nz)
void glNormal3bv(const int *v)
void glNormal3d(int nx, int ny, int nz)
void glNormal3dv(const int *v)
void glNormal3f(int nx, int ny, int nz)
void glNormal3fv(const int *v)
void glNormal3i(int nx, int ny, int nz)
void glNormal3iv(const int *v)
void glNormal3s(int nx, int ny, int nz)
void glNormal3sv(const int *v)
void glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)
void glPassThrough(int token)
void glPixelMapfv(int map, int mapsize, const int *values)
void glPixelMapuiv(int map, int mapsize, const int *values)
void glPixelMapusv(int map, int mapsize, const int *values)
void glPixelStoref(int pname, int param)
void glPixelStorei(int pname, int param)
void glPixelTransferf(int pname, int param)
void glPixelTransferi(int pname, int param)
void glPixelZoom(int xfactor, int yfactor)
void glPointSize(int size)
void glPolygonMode(int face, int mode)
void glPolygonStipple(const int *mask)
void glPopAttrib()
void glPopMatrix()
void glPopName()
void glPushAttrib(int mask)
void glPushMatrix()
void glPushName(int name)
void glRasterPos2d(int x, int y)
void glRasterPos2dv(const int *v)
void glRasterPos2f(int x, int y)
void glRasterPos2fv(const int *v)
void glRasterPos2i(int x, int y)
void glRasterPos2iv(const int *v)
void glRasterPos2s(int x, int y)
void glRasterPos2sv(const int *v)
void glRasterPos3d(int x, int y, int z)
void glRasterPos3dv(const int *v)
void glRasterPos3f(int x, int y, int z)
void glRasterPos3fv(const int *v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos3iv(const int *v)
void glRasterPos3s(int x, int y, int z)
void glRasterPos3sv(const int *v)
void glRasterPos4d(int x, int y, int z, int w)
void glRasterPos4dv(const int *v)
void glRasterPos4f(int x, int y, int z, int w)
void glRasterPos4fv(const int *v)
void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4iv(const int *v)
void glRasterPos4s(int x, int y, int z, int w)
void glRasterPos4sv(const int *v)
void glReadBuffer(int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)
void glRectd(int x1, int y1, int x2, int y2)
void glRectdv(const int *v1, const int *v2)
void glRectf(int x1, int y1, int x2, int y2)
void glRectfv(const int *v1, const int *v2)
void glRecti(int x1, int y1, int x2, int y2)
void glRectiv(const int *v1, const int *v2)
void glRects(int x1, int y1, int x2, int y2)
void glRectsv(const int *v1, const int *v2)
int glRenderMode(int)
void glRotated(int angle, int x, int y, int z)
void glRotatef(int angle, int x, int y, int z)
void glScaled(int x, int y, int z)
void glScalef(int x, int y, int z)
void glScissor(int x, int y, int width, int height)
void glSelectBuffer(int size, int *buffer)
void glShadeModel(int mode)
void glStencilFunc(int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glTexCoord1d(int s)
void glTexCoord1dv(const int *v)
void glTexCoord1f(int s)
void glTexCoord1fv(const int *v)
void glTexCoord1i(int s)
void glTexCoord1iv(const int *v)
void glTexCoord1s(int s)
void glTexCoord1sv(const int *v)
void glTexCoord2d(int s, int t)
void glTexCoord2dv(const int *v)
void glTexCoord2f(int s, int t)
void glTexCoord2fv(const int *v)
void glTexCoord2i(int s, int t)
void glTexCoord2iv(const int *v)
void glTexCoord2s(int s, int t)
void glTexCoord2sv(const int *v)
void glTexCoord3d(int s, int t, int r)
void glTexCoord3dv(const int *v)
void glTexCoord3f(int s, int t, int r)
void glTexCoord3fv(const int *v)
void glTexCoord3i(int s, int t, int r)
void glTexCoord3iv(const int *v)
void glTexCoord3s(int s, int t, int r)
void glTexCoord3sv(const int *v)
void glTexCoord4d(int s, int t, int r, int q)
void glTexCoord4dv(const int *v)
void glTexCoord4f(int s, int t, int r, int q)
void glTexCoord4fv(const int *v)
void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4iv(const int *v)
void glTexCoord4s(int s, int t, int r, int q)
void glTexCoord4sv(const int *v)
void glTexEnvf(int target, int pname, int param)
void glTexEnvfv(int target, int pname, const int *params)
void glTexEnvi(int target, int pname, int param)
void glTexEnviv(int target, int pname, const int *params)
void glTexGend(int coord, int pname, int param)
void glTexGendv(int coord, int pname, const int *params)
void glTexGenf(int coord, int pname, int param)
void glTexGenfv(int coord, int pname, const int *params)
void glTexGeni(int coord, int pname, int param)
void glTexGeniv(int coord, int pname, const int *params)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)
void glTexParameterf(int target, int pname, int param)
void glTexParameterfv(int target, int pname, const int *params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, const int *params)
void glTranslated(int x, int y, int z)
void glTranslatef(int x, int y, int z)
void glVertex2d(int x, int y)
void glVertex2dv(const int *v)
void glVertex2f(int x, int y)
void glVertex2fv(const int *v)
void glVertex2i(int x, int y)
void glVertex2iv(const int *v)
void glVertex2s(int x, int y)
void glVertex2sv(const int *v)
void glVertex3d(int x, int y, int z)
void glVertex3dv(const int *v)
void glVertex3f(int x, int y, int z)
void glVertex3fv(const int *v)
void glVertex3i(int x, int y, int z)
void glVertex3iv(const int *v)
void glVertex3s(int x, int y, int z)
void glVertex3sv(const int *v)
void glVertex4d(int x, int y, int z, int w)
void glVertex4dv(const int *v)
void glVertex4f(int x, int y, int z, int w)
void glVertex4fv(const int *v)
void glVertex4i(int x, int y, int z, int w)
void glVertex4iv(const int *v)
void glVertex4s(int x, int y, int z, int w)
void glVertex4sv(const int *v)
void glViewport(int x, int y, int width, int height)
bool initializeOpenGLFunctions()

Detailed Description

The QOpenGLFunctions_1_0 class provides all functions for OpenGL 1.0 specification.

This class is a wrapper for functions from OpenGL 1.0 specification. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_1_0::QOpenGLFunctions_1_0()

Default constructs an instance of QOpenGLFunctions_1_0.

QOpenGLFunctions_1_0::~QOpenGLFunctions_1_0()

Destroys the instance of QOpenGLFunctions_1_0.

void QOpenGLFunctions_1_0::glAccum(int op, int value)

void QOpenGLFunctions_1_0::glAlphaFunc(int func, int ref)

void QOpenGLFunctions_1_0::glBegin(int mode)

void QOpenGLFunctions_1_0::glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)

void QOpenGLFunctions_1_0::glBlendFunc(int sfactor, int dfactor)

void QOpenGLFunctions_1_0::glCallList(int list)

void QOpenGLFunctions_1_0::glCallLists(int n, int type, const int *lists)

void QOpenGLFunctions_1_0::glClear(int mask)

void QOpenGLFunctions_1_0::glClearAccum(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glClearColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glClearDepth(int depth)

void QOpenGLFunctions_1_0::glClearIndex(int c)

void QOpenGLFunctions_1_0::glClearStencil(int s)

void QOpenGLFunctions_1_0::glClipPlane(int plane, const int *equation)

void QOpenGLFunctions_1_0::glColor3b(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3bv(const int *v)

void QOpenGLFunctions_1_0::glColor3d(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3dv(const int *v)

void QOpenGLFunctions_1_0::glColor3f(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3fv(const int *v)

void QOpenGLFunctions_1_0::glColor3i(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3iv(const int *v)

void QOpenGLFunctions_1_0::glColor3s(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3sv(const int *v)

void QOpenGLFunctions_1_0::glColor3ub(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3ubv(const int *v)

void QOpenGLFunctions_1_0::glColor3ui(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3uiv(const int *v)

void QOpenGLFunctions_1_0::glColor3us(int red, int green, int blue)

void QOpenGLFunctions_1_0::glColor3usv(const int *v)

void QOpenGLFunctions_1_0::glColor4b(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4bv(const int *v)

void QOpenGLFunctions_1_0::glColor4d(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4dv(const int *v)

void QOpenGLFunctions_1_0::glColor4f(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4fv(const int *v)

void QOpenGLFunctions_1_0::glColor4i(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4iv(const int *v)

void QOpenGLFunctions_1_0::glColor4s(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4sv(const int *v)

void QOpenGLFunctions_1_0::glColor4ub(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4ubv(const int *v)

void QOpenGLFunctions_1_0::glColor4ui(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4uiv(const int *v)

void QOpenGLFunctions_1_0::glColor4us(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColor4usv(const int *v)

void QOpenGLFunctions_1_0::glColorMask(int red, int green, int blue, int alpha)

void QOpenGLFunctions_1_0::glColorMaterial(int face, int mode)

void QOpenGLFunctions_1_0::glCopyPixels(int x, int y, int width, int height, int type)

void QOpenGLFunctions_1_0::glCullFace(int mode)

void QOpenGLFunctions_1_0::glDeleteLists(int list, int range)

void QOpenGLFunctions_1_0::glDepthFunc(int func)

void QOpenGLFunctions_1_0::glDepthMask(int flag)

void QOpenGLFunctions_1_0::glDepthRange(int nearVal, int farVal)

void QOpenGLFunctions_1_0::glDisable(int cap)

void QOpenGLFunctions_1_0::glDrawBuffer(int mode)

void QOpenGLFunctions_1_0::glDrawPixels(int width, int height, int format, int type, const int *pixels)

void QOpenGLFunctions_1_0::glEdgeFlag(int flag)

void QOpenGLFunctions_1_0::glEdgeFlagv(const int *flag)

void QOpenGLFunctions_1_0::glEnable(int cap)

void QOpenGLFunctions_1_0::glEnd()

void QOpenGLFunctions_1_0::glEndList()

void QOpenGLFunctions_1_0::glEvalCoord1d(int u)

void QOpenGLFunctions_1_0::glEvalCoord1dv(const int *u)

void QOpenGLFunctions_1_0::glEvalCoord1f(int u)

void QOpenGLFunctions_1_0::glEvalCoord1fv(const int *u)

void QOpenGLFunctions_1_0::glEvalCoord2d(int u, int v)

void QOpenGLFunctions_1_0::glEvalCoord2dv(const int *u)

void QOpenGLFunctions_1_0::glEvalCoord2f(int u, int v)

void QOpenGLFunctions_1_0::glEvalCoord2fv(const int *u)

void QOpenGLFunctions_1_0::glEvalMesh1(int mode, int i1, int i2)

void QOpenGLFunctions_1_0::glEvalMesh2(int mode, int i1, int i2, int j1, int j2)

void QOpenGLFunctions_1_0::glEvalPoint1(int i)

void QOpenGLFunctions_1_0::glEvalPoint2(int i, int j)

void QOpenGLFunctions_1_0::glFeedbackBuffer(int size, int type, int *buffer)

void QOpenGLFunctions_1_0::glFinish()

void QOpenGLFunctions_1_0::glFlush()

void QOpenGLFunctions_1_0::glFogf(int pname, int param)

void QOpenGLFunctions_1_0::glFogfv(int pname, const int *params)

void QOpenGLFunctions_1_0::glFogi(int pname, int param)

void QOpenGLFunctions_1_0::glFogiv(int pname, const int *params)

void QOpenGLFunctions_1_0::glFrontFace(int mode)

void QOpenGLFunctions_1_0::glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)

int QOpenGLFunctions_1_0::glGenLists(int)

void QOpenGLFunctions_1_0::glGetBooleanv(int pname, int *params)

void QOpenGLFunctions_1_0::glGetClipPlane(int plane, int *equation)

void QOpenGLFunctions_1_0::glGetDoublev(int pname, int *params)

int QOpenGLFunctions_1_0::glGetError()

void QOpenGLFunctions_1_0::glGetFloatv(int pname, int *params)

void QOpenGLFunctions_1_0::glGetIntegerv(int pname, int *params)

void QOpenGLFunctions_1_0::glGetLightfv(int light, int pname, int *params)

void QOpenGLFunctions_1_0::glGetLightiv(int light, int pname, int *params)

void QOpenGLFunctions_1_0::glGetMapdv(int target, int query, int *v)

void QOpenGLFunctions_1_0::glGetMapfv(int target, int query, int *v)

void QOpenGLFunctions_1_0::glGetMapiv(int target, int query, int *v)

void QOpenGLFunctions_1_0::glGetMaterialfv(int face, int pname, int *params)

void QOpenGLFunctions_1_0::glGetMaterialiv(int face, int pname, int *params)

void QOpenGLFunctions_1_0::glGetPixelMapfv(int map, int *values)

void QOpenGLFunctions_1_0::glGetPixelMapuiv(int map, int *values)

void QOpenGLFunctions_1_0::glGetPixelMapusv(int map, int *values)

void QOpenGLFunctions_1_0::glGetPolygonStipple(int *mask)

const int *QOpenGLFunctions_1_0::glGetString(int)

void QOpenGLFunctions_1_0::glGetTexEnvfv(int target, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexEnviv(int target, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexGendv(int coord, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexGenfv(int coord, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexGeniv(int coord, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexImage(int target, int level, int format, int type, int *pixels)

void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(int target, int level, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(int target, int level, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_1_0::glGetTexParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_1_0::glHint(int target, int mode)

void QOpenGLFunctions_1_0::glIndexMask(int mask)

void QOpenGLFunctions_1_0::glIndexd(int c)

void QOpenGLFunctions_1_0::glIndexdv(const int *c)

void QOpenGLFunctions_1_0::glIndexf(int c)

void QOpenGLFunctions_1_0::glIndexfv(const int *c)

void QOpenGLFunctions_1_0::glIndexi(int c)

void QOpenGLFunctions_1_0::glIndexiv(const int *c)

void QOpenGLFunctions_1_0::glIndexs(int c)

void QOpenGLFunctions_1_0::glIndexsv(const int *c)

void QOpenGLFunctions_1_0::glInitNames()

int QOpenGLFunctions_1_0::glIsEnabled(int)

int QOpenGLFunctions_1_0::glIsList(int)

void QOpenGLFunctions_1_0::glLightModelf(int pname, int param)

void QOpenGLFunctions_1_0::glLightModelfv(int pname, const int *params)

void QOpenGLFunctions_1_0::glLightModeli(int pname, int param)

void QOpenGLFunctions_1_0::glLightModeliv(int pname, const int *params)

void QOpenGLFunctions_1_0::glLightf(int light, int pname, int param)

void QOpenGLFunctions_1_0::glLightfv(int light, int pname, const int *params)

void QOpenGLFunctions_1_0::glLighti(int light, int pname, int param)

void QOpenGLFunctions_1_0::glLightiv(int light, int pname, const int *params)

void QOpenGLFunctions_1_0::glLineStipple(int factor, int pattern)

void QOpenGLFunctions_1_0::glLineWidth(int width)

void QOpenGLFunctions_1_0::glListBase(int base)

void QOpenGLFunctions_1_0::glLoadIdentity()

void QOpenGLFunctions_1_0::glLoadMatrixd(const int *m)

void QOpenGLFunctions_1_0::glLoadMatrixf(const int *m)

void QOpenGLFunctions_1_0::glLoadName(int name)

void QOpenGLFunctions_1_0::glLogicOp(int opcode)

void QOpenGLFunctions_1_0::glMap1d(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_1_0::glMap1f(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_1_0::glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

void QOpenGLFunctions_1_0::glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

void QOpenGLFunctions_1_0::glMapGrid1d(int un, int u1, int u2)

void QOpenGLFunctions_1_0::glMapGrid1f(int un, int u1, int u2)

void QOpenGLFunctions_1_0::glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_1_0::glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_1_0::glMaterialf(int face, int pname, int param)

void QOpenGLFunctions_1_0::glMaterialfv(int face, int pname, const int *params)

void QOpenGLFunctions_1_0::glMateriali(int face, int pname, int param)

void QOpenGLFunctions_1_0::glMaterialiv(int face, int pname, const int *params)

void QOpenGLFunctions_1_0::glMatrixMode(int mode)

void QOpenGLFunctions_1_0::glMultMatrixd(const int *m)

void QOpenGLFunctions_1_0::glMultMatrixf(const int *m)

void QOpenGLFunctions_1_0::glNewList(int list, int mode)

void QOpenGLFunctions_1_0::glNormal3b(int nx, int ny, int nz)

void QOpenGLFunctions_1_0::glNormal3bv(const int *v)

void QOpenGLFunctions_1_0::glNormal3d(int nx, int ny, int nz)

void QOpenGLFunctions_1_0::glNormal3dv(const int *v)

void QOpenGLFunctions_1_0::glNormal3f(int nx, int ny, int nz)

void QOpenGLFunctions_1_0::glNormal3fv(const int *v)

void QOpenGLFunctions_1_0::glNormal3i(int nx, int ny, int nz)

void QOpenGLFunctions_1_0::glNormal3iv(const int *v)

void QOpenGLFunctions_1_0::glNormal3s(int nx, int ny, int nz)

void QOpenGLFunctions_1_0::glNormal3sv(const int *v)

void QOpenGLFunctions_1_0::glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)

void QOpenGLFunctions_1_0::glPassThrough(int token)

void QOpenGLFunctions_1_0::glPixelMapfv(int map, int mapsize, const int *values)

void QOpenGLFunctions_1_0::glPixelMapuiv(int map, int mapsize, const int *values)

void QOpenGLFunctions_1_0::glPixelMapusv(int map, int mapsize, const int *values)

void QOpenGLFunctions_1_0::glPixelStoref(int pname, int param)

void QOpenGLFunctions_1_0::glPixelStorei(int pname, int param)

void QOpenGLFunctions_1_0::glPixelTransferf(int pname, int param)

void QOpenGLFunctions_1_0::glPixelTransferi(int pname, int param)

void QOpenGLFunctions_1_0::glPixelZoom(int xfactor, int yfactor)

void QOpenGLFunctions_1_0::glPointSize(int size)

void QOpenGLFunctions_1_0::glPolygonMode(int face, int mode)

void QOpenGLFunctions_1_0::glPolygonStipple(const int *mask)

void QOpenGLFunctions_1_0::glPopAttrib()

void QOpenGLFunctions_1_0::glPopMatrix()

void QOpenGLFunctions_1_0::glPopName()

void QOpenGLFunctions_1_0::glPushAttrib(int mask)

void QOpenGLFunctions_1_0::glPushMatrix()

void QOpenGLFunctions_1_0::glPushName(int name)

void QOpenGLFunctions_1_0::glRasterPos2d(int x, int y)

void QOpenGLFunctions_1_0::glRasterPos2dv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos2f(int x, int y)

void QOpenGLFunctions_1_0::glRasterPos2fv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos2i(int x, int y)

void QOpenGLFunctions_1_0::glRasterPos2iv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos2s(int x, int y)

void QOpenGLFunctions_1_0::glRasterPos2sv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos3d(int x, int y, int z)

void QOpenGLFunctions_1_0::glRasterPos3dv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos3f(int x, int y, int z)

void QOpenGLFunctions_1_0::glRasterPos3fv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos3i(int x, int y, int z)

void QOpenGLFunctions_1_0::glRasterPos3iv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos3s(int x, int y, int z)

void QOpenGLFunctions_1_0::glRasterPos3sv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos4d(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glRasterPos4dv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos4f(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glRasterPos4fv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos4i(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glRasterPos4iv(const int *v)

void QOpenGLFunctions_1_0::glRasterPos4s(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glRasterPos4sv(const int *v)

void QOpenGLFunctions_1_0::glReadBuffer(int mode)

void QOpenGLFunctions_1_0::glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)

void QOpenGLFunctions_1_0::glRectd(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_1_0::glRectdv(const int *v1, const int *v2)

void QOpenGLFunctions_1_0::glRectf(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_1_0::glRectfv(const int *v1, const int *v2)

void QOpenGLFunctions_1_0::glRecti(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_1_0::glRectiv(const int *v1, const int *v2)

void QOpenGLFunctions_1_0::glRects(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_1_0::glRectsv(const int *v1, const int *v2)

int QOpenGLFunctions_1_0::glRenderMode(int)

void QOpenGLFunctions_1_0::glRotated(int angle, int x, int y, int z)

void QOpenGLFunctions_1_0::glRotatef(int angle, int x, int y, int z)

void QOpenGLFunctions_1_0::glScaled(int x, int y, int z)

void QOpenGLFunctions_1_0::glScalef(int x, int y, int z)

void QOpenGLFunctions_1_0::glScissor(int x, int y, int width, int height)

void QOpenGLFunctions_1_0::glSelectBuffer(int size, int *buffer)

void QOpenGLFunctions_1_0::glShadeModel(int mode)

void QOpenGLFunctions_1_0::glStencilFunc(int func, int ref, int mask)

void QOpenGLFunctions_1_0::glStencilMask(int mask)

void QOpenGLFunctions_1_0::glStencilOp(int fail, int zfail, int zpass)

void QOpenGLFunctions_1_0::glTexCoord1d(int s)

void QOpenGLFunctions_1_0::glTexCoord1dv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord1f(int s)

void QOpenGLFunctions_1_0::glTexCoord1fv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord1i(int s)

void QOpenGLFunctions_1_0::glTexCoord1iv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord1s(int s)

void QOpenGLFunctions_1_0::glTexCoord1sv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord2d(int s, int t)

void QOpenGLFunctions_1_0::glTexCoord2dv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord2f(int s, int t)

void QOpenGLFunctions_1_0::glTexCoord2fv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord2i(int s, int t)

void QOpenGLFunctions_1_0::glTexCoord2iv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord2s(int s, int t)

void QOpenGLFunctions_1_0::glTexCoord2sv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord3d(int s, int t, int r)

void QOpenGLFunctions_1_0::glTexCoord3dv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord3f(int s, int t, int r)

void QOpenGLFunctions_1_0::glTexCoord3fv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord3i(int s, int t, int r)

void QOpenGLFunctions_1_0::glTexCoord3iv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord3s(int s, int t, int r)

void QOpenGLFunctions_1_0::glTexCoord3sv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord4d(int s, int t, int r, int q)

void QOpenGLFunctions_1_0::glTexCoord4dv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord4f(int s, int t, int r, int q)

void QOpenGLFunctions_1_0::glTexCoord4fv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord4i(int s, int t, int r, int q)

void QOpenGLFunctions_1_0::glTexCoord4iv(const int *v)

void QOpenGLFunctions_1_0::glTexCoord4s(int s, int t, int r, int q)

void QOpenGLFunctions_1_0::glTexCoord4sv(const int *v)

void QOpenGLFunctions_1_0::glTexEnvf(int target, int pname, int param)

void QOpenGLFunctions_1_0::glTexEnvfv(int target, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexEnvi(int target, int pname, int param)

void QOpenGLFunctions_1_0::glTexEnviv(int target, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexGend(int coord, int pname, int param)

void QOpenGLFunctions_1_0::glTexGendv(int coord, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexGenf(int coord, int pname, int param)

void QOpenGLFunctions_1_0::glTexGenfv(int coord, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexGeni(int coord, int pname, int param)

void QOpenGLFunctions_1_0::glTexGeniv(int coord, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_1_0::glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_1_0::glTexParameterf(int target, int pname, int param)

void QOpenGLFunctions_1_0::glTexParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_1_0::glTexParameteri(int target, int pname, int param)

void QOpenGLFunctions_1_0::glTexParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_1_0::glTranslated(int x, int y, int z)

void QOpenGLFunctions_1_0::glTranslatef(int x, int y, int z)

void QOpenGLFunctions_1_0::glVertex2d(int x, int y)

void QOpenGLFunctions_1_0::glVertex2dv(const int *v)

void QOpenGLFunctions_1_0::glVertex2f(int x, int y)

void QOpenGLFunctions_1_0::glVertex2fv(const int *v)

void QOpenGLFunctions_1_0::glVertex2i(int x, int y)

void QOpenGLFunctions_1_0::glVertex2iv(const int *v)

void QOpenGLFunctions_1_0::glVertex2s(int x, int y)

void QOpenGLFunctions_1_0::glVertex2sv(const int *v)

void QOpenGLFunctions_1_0::glVertex3d(int x, int y, int z)

void QOpenGLFunctions_1_0::glVertex3dv(const int *v)

void QOpenGLFunctions_1_0::glVertex3f(int x, int y, int z)

void QOpenGLFunctions_1_0::glVertex3fv(const int *v)

void QOpenGLFunctions_1_0::glVertex3i(int x, int y, int z)

void QOpenGLFunctions_1_0::glVertex3iv(const int *v)

void QOpenGLFunctions_1_0::glVertex3s(int x, int y, int z)

void QOpenGLFunctions_1_0::glVertex3sv(const int *v)

void QOpenGLFunctions_1_0::glVertex4d(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glVertex4dv(const int *v)

void QOpenGLFunctions_1_0::glVertex4f(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glVertex4fv(const int *v)

void QOpenGLFunctions_1_0::glVertex4i(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glVertex4iv(const int *v)

void QOpenGLFunctions_1_0::glVertex4s(int x, int y, int z, int w)

void QOpenGLFunctions_1_0::glVertex4sv(const int *v)

void QOpenGLFunctions_1_0::glViewport(int x, int y, int width, int height)

bool QOpenGLFunctions_1_0::initializeOpenGLFunctions()