QOpenGLFunctions_3_2_Core Class

The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile. More...

Header: #include <QOpenGLFunctions_3_2_Core>
qmake: QT += gui
Since: Qt 5.1

Public Functions

QOpenGLFunctions_3_2_Core()
~QOpenGLFunctions_3_2_Core()
void glActiveTexture(int texture)
void glAttachShader(int program, int shader)
void glBeginConditionalRender(int id, int mode)
void glBeginQuery(int target, int id)
void glBeginTransformFeedback(int primitiveMode)
void glBindAttribLocation(int program, int index, const int *name)
void glBindBuffer(int target, int buffer)
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindFragDataLocation(int program, int color, const int *name)
void glBindFramebuffer(int target, int framebuffer)
void glBindRenderbuffer(int target, int renderbuffer)
void glBindTexture(int target, int texture)
void glBindVertexArray(int array)
void glBlendColor(int red, int green, int blue, int alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendFunc(int sfactor, int dfactor)
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBufferData(int target, int size, const int *data, int usage)
void glBufferSubData(int target, int offset, int size, const int *data)
int glCheckFramebufferStatus(int)
void glClampColor(int target, int clamp)
void glClear(int mask)
void glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)
void glClearBufferfv(int buffer, int drawbuffer, const int *value)
void glClearBufferiv(int buffer, int drawbuffer, const int *value)
void glClearBufferuiv(int buffer, int drawbuffer, const int *value)
void glClearColor(int red, int green, int blue, int alpha)
void glClearDepth(int depth)
void glClearStencil(int s)
int glClientWaitSync(int, int, int)
void glColorMask(int red, int green, int blue, int alpha)
void glColorMaski(int index, int r, int g, int b, int a)
void glCompileShader(int shader)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)
void glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int glCreateProgram()
int glCreateShader(int)
void glCullFace(int mode)
void glDeleteBuffers(int n, const int *buffers)
void glDeleteFramebuffers(int n, const int *framebuffers)
void glDeleteProgram(int program)
void glDeleteQueries(int n, const int *ids)
void glDeleteRenderbuffers(int n, const int *renderbuffers)
void glDeleteShader(int shader)
void glDeleteSync(int sync)
void glDeleteTextures(int n, const int *textures)
void glDeleteVertexArrays(int n, const int *arrays)
void glDepthFunc(int func)
void glDepthMask(int flag)
void glDepthRange(int nearVal, int farVal)
void glDetachShader(int program, int shader)
void glDisable(int cap)
void glDisableVertexAttribArray(int index)
void glDisablei(int target, int index)
void glDrawArrays(int mode, int first, int count)
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void glDrawBuffer(int mode)
void glDrawBuffers(int n, const int *bufs)
void glDrawElements(int mode, int count, int type, const int *indices)
void glDrawElementsBaseVertex(int mode, int count, int type, const int *indices, int basevertex)
void glDrawElementsInstanced(int mode, int count, int type, const int *indices, int instancecount)
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, const int *indices, int instancecount, int basevertex)
void glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const int *indices, int basevertex)
void glEnable(int cap)
void glEnableVertexAttribArray(int index)
void glEnablei(int target, int index)
void glEndConditionalRender()
void glEndQuery(int target)
void glEndTransformFeedback()
int glFenceSync(int, int)
void glFinish()
void glFlush()
void glFlushMappedBufferRange(int target, int offset, int length)
void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFrontFace(int mode)
void glGenBuffers(int n, int *buffers)
void glGenFramebuffers(int n, int *framebuffers)
void glGenQueries(int n, int *ids)
void glGenRenderbuffers(int n, int *renderbuffers)
void glGenTextures(int n, int *textures)
void glGenVertexArrays(int n, int *arrays)
void glGenerateMipmap(int target)
void glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)
void glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)
void glGetAttachedShaders(int program, int maxCount, int *count, int *obj)
int glGetAttribLocation(int, const int *)
void glGetBooleani_v(int target, int index, int *data)
void glGetBooleanv(int pname, int *params)
void glGetBufferParameteri64v(int target, int pname, int *params)
void glGetBufferParameteriv(int target, int pname, int *params)
void glGetBufferPointerv(int target, int pname, int **params)
void glGetBufferSubData(int target, int offset, int size, int *data)
void glGetCompressedTexImage(int target, int level, int *img)
void glGetDoublev(int pname, int *params)
int glGetError()
void glGetFloatv(int pname, int *params)
int glGetFragDataLocation(int, const int *)
void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)
void glGetInteger64i_v(int target, int index, int *data)
void glGetInteger64v(int pname, int *params)
void glGetIntegeri_v(int target, int index, int *data)
void glGetIntegerv(int pname, int *params)
void glGetMultisamplefv(int pname, int index, int *val)
void glGetPointerv(int pname, int **params)
void glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)
void glGetProgramiv(int program, int pname, int *params)
void glGetQueryObjectiv(int id, int pname, int *params)
void glGetQueryObjectuiv(int id, int pname, int *params)
void glGetQueryiv(int target, int pname, int *params)
void glGetRenderbufferParameteriv(int target, int pname, int *params)
void glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)
void glGetShaderSource(int shader, int bufSize, int *length, int *source)
void glGetShaderiv(int shader, int pname, int *params)
const int *glGetString(int)
const int *glGetStringi(int, int)
void glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)
void glGetTexImage(int target, int level, int format, int type, int *pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, int *params)
void glGetTexLevelParameteriv(int target, int level, int pname, int *params)
void glGetTexParameterIiv(int target, int pname, int *params)
void glGetTexParameterIuiv(int target, int pname, int *params)
void glGetTexParameterfv(int target, int pname, int *params)
void glGetTexParameteriv(int target, int pname, int *params)
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
int glGetUniformBlockIndex(int, const int *)
void glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)
int glGetUniformLocation(int, const int *)
void glGetUniformfv(int program, int location, int *params)
void glGetUniformiv(int program, int location, int *params)
void glGetUniformuiv(int program, int location, int *params)
void glGetVertexAttribIiv(int index, int pname, int *params)
void glGetVertexAttribIuiv(int index, int pname, int *params)
void glGetVertexAttribPointerv(int index, int pname, int **pointer)
void glGetVertexAttribdv(int index, int pname, int *params)
void glGetVertexAttribfv(int index, int pname, int *params)
void glGetVertexAttribiv(int index, int pname, int *params)
void glHint(int target, int mode)
void glIndexub(int c)
void glIndexubv(const int *c)
int glIsBuffer(int)
int glIsEnabled(int)
int glIsEnabledi(int, int)
int glIsFramebuffer(int)
int glIsProgram(int)
int glIsQuery(int)
int glIsRenderbuffer(int)
int glIsShader(int)
int glIsSync(int)
int glIsTexture(int)
int glIsVertexArray(int)
void glLineWidth(int width)
void glLinkProgram(int program)
void glLogicOp(int opcode)
int *glMapBuffer(int, int)
int *glMapBufferRange(int, int, int, int)
void glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)
void glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)
void glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const int *const *indices, int drawcount, const int *basevertex)
void glPixelStoref(int pname, int param)
void glPixelStorei(int pname, int param)
void glPointParameterf(int pname, int param)
void glPointParameterfv(int pname, const int *params)
void glPointParameteri(int pname, int param)
void glPointParameteriv(int pname, const int *params)
void glPointSize(int size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(int factor, int units)
void glPrimitiveRestartIndex(int index)
void glProvokingVertex(int mode)
void glReadBuffer(int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)
void glRenderbufferStorage(int target, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glSampleCoverage(int value, int invert)
void glSampleMaski(int index, int mask)
void glScissor(int x, int y, int width, int height)
void glShaderSource(int shader, int count, const int *const *string, const int *length)
void glStencilFunc(int func, int ref, int mask)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilMaskSeparate(int face, int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glTexBuffer(int target, int internalformat, int buffer)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
void glTexParameterIiv(int target, int pname, const int *params)
void glTexParameterIuiv(int target, int pname, const int *params)
void glTexParameterf(int target, int pname, int param)
void glTexParameterfv(int target, int pname, const int *params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, const int *params)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)
void glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)
void glUniform1f(int location, int v0)
void glUniform1fv(int location, int count, const int *value)
void glUniform1i(int location, int v0)
void glUniform1iv(int location, int count, const int *value)
void glUniform1ui(int location, int v0)
void glUniform1uiv(int location, int count, const int *value)
void glUniform2f(int location, int v0, int v1)
void glUniform2fv(int location, int count, const int *value)
void glUniform2i(int location, int v0, int v1)
void glUniform2iv(int location, int count, const int *value)
void glUniform2ui(int location, int v0, int v1)
void glUniform2uiv(int location, int count, const int *value)
void glUniform3f(int location, int v0, int v1, int v2)
void glUniform3fv(int location, int count, const int *value)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3iv(int location, int count, const int *value)
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3uiv(int location, int count, const int *value)
void glUniform4f(int location, int v0, int v1, int v2, int v3)
void glUniform4fv(int location, int count, const int *value)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4iv(int location, int count, const int *value)
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4uiv(int location, int count, const int *value)
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformMatrix2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)
int glUnmapBuffer(int)
void glUseProgram(int program)
void glValidateProgram(int program)
void glVertexAttribIPointer(int index, int size, int type, int stride, const int *pointer)
void glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)
void glViewport(int x, int y, int width, int height)
void glWaitSync(int sync, int flags, int timeout)
bool initializeOpenGLFunctions()

Detailed Description

The QOpenGLFunctions_3_2_Core class provides all functions for OpenGL 3.2 core profile.

This class is a wrapper for functions from OpenGL 3.2 core profile. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_3_2_Core::QOpenGLFunctions_3_2_Core()

Default constructs an instance of QOpenGLFunctions_3_2_Core.

QOpenGLFunctions_3_2_Core::~QOpenGLFunctions_3_2_Core()

Destroys the instance of QOpenGLFunctions_3_2_Core.

void QOpenGLFunctions_3_2_Core::glActiveTexture(int texture)

void QOpenGLFunctions_3_2_Core::glAttachShader(int program, int shader)

void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(int id, int mode)

void QOpenGLFunctions_3_2_Core::glBeginQuery(int target, int id)

void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(int primitiveMode)

void QOpenGLFunctions_3_2_Core::glBindAttribLocation(int program, int index, const int *name)

void QOpenGLFunctions_3_2_Core::glBindBuffer(int target, int buffer)

void QOpenGLFunctions_3_2_Core::glBindBufferBase(int target, int index, int buffer)

void QOpenGLFunctions_3_2_Core::glBindBufferRange(int target, int index, int buffer, int offset, int size)

void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(int program, int color, const int *name)

void QOpenGLFunctions_3_2_Core::glBindFramebuffer(int target, int framebuffer)

void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(int target, int renderbuffer)

void QOpenGLFunctions_3_2_Core::glBindTexture(int target, int texture)

void QOpenGLFunctions_3_2_Core::glBindVertexArray(int array)

void QOpenGLFunctions_3_2_Core::glBlendColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_3_2_Core::glBlendEquation(int mode)

void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(int modeRGB, int modeAlpha)

void QOpenGLFunctions_3_2_Core::glBlendFunc(int sfactor, int dfactor)

void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)

void QOpenGLFunctions_3_2_Core::glBufferData(int target, int size, const int *data, int usage)

void QOpenGLFunctions_3_2_Core::glBufferSubData(int target, int offset, int size, const int *data)

int QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(int)

void QOpenGLFunctions_3_2_Core::glClampColor(int target, int clamp)

void QOpenGLFunctions_3_2_Core::glClear(int mask)

void QOpenGLFunctions_3_2_Core::glClearBufferfi(int buffer, int drawbuffer, int depth, int stencil)

void QOpenGLFunctions_3_2_Core::glClearBufferfv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_3_2_Core::glClearBufferiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_3_2_Core::glClearBufferuiv(int buffer, int drawbuffer, const int *value)

void QOpenGLFunctions_3_2_Core::glClearColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_3_2_Core::glClearDepth(int depth)

void QOpenGLFunctions_3_2_Core::glClearStencil(int s)

int QOpenGLFunctions_3_2_Core::glClientWaitSync(int, int, int)

void QOpenGLFunctions_3_2_Core::glColorMask(int red, int green, int blue, int alpha)

void QOpenGLFunctions_3_2_Core::glColorMaski(int index, int r, int g, int b, int a)

void QOpenGLFunctions_3_2_Core::glCompileShader(int shader)

void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)

void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)

void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

int QOpenGLFunctions_3_2_Core::glCreateProgram()

int QOpenGLFunctions_3_2_Core::glCreateShader(int)

void QOpenGLFunctions_3_2_Core::glCullFace(int mode)

void QOpenGLFunctions_3_2_Core::glDeleteBuffers(int n, const int *buffers)

void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(int n, const int *framebuffers)

void QOpenGLFunctions_3_2_Core::glDeleteProgram(int program)

void QOpenGLFunctions_3_2_Core::glDeleteQueries(int n, const int *ids)

void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(int n, const int *renderbuffers)

void QOpenGLFunctions_3_2_Core::glDeleteShader(int shader)

void QOpenGLFunctions_3_2_Core::glDeleteSync(int sync)

void QOpenGLFunctions_3_2_Core::glDeleteTextures(int n, const int *textures)

void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(int n, const int *arrays)

void QOpenGLFunctions_3_2_Core::glDepthFunc(int func)

void QOpenGLFunctions_3_2_Core::glDepthMask(int flag)

void QOpenGLFunctions_3_2_Core::glDepthRange(int nearVal, int farVal)

void QOpenGLFunctions_3_2_Core::glDetachShader(int program, int shader)

void QOpenGLFunctions_3_2_Core::glDisable(int cap)

void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(int index)

void QOpenGLFunctions_3_2_Core::glDisablei(int target, int index)

void QOpenGLFunctions_3_2_Core::glDrawArrays(int mode, int first, int count)

void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(int mode, int first, int count, int instancecount)

void QOpenGLFunctions_3_2_Core::glDrawBuffer(int mode)

void QOpenGLFunctions_3_2_Core::glDrawBuffers(int n, const int *bufs)

void QOpenGLFunctions_3_2_Core::glDrawElements(int mode, int count, int type, const int *indices)

void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(int mode, int count, int type, const int *indices, int basevertex)

void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(int mode, int count, int type, const int *indices, int instancecount)

void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(int mode, int count, int type, const int *indices, int instancecount, int basevertex)

void QOpenGLFunctions_3_2_Core::glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)

void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, const int *indices, int basevertex)

void QOpenGLFunctions_3_2_Core::glEnable(int cap)

void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(int index)

void QOpenGLFunctions_3_2_Core::glEnablei(int target, int index)

void QOpenGLFunctions_3_2_Core::glEndConditionalRender()

void QOpenGLFunctions_3_2_Core::glEndQuery(int target)

void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()

int QOpenGLFunctions_3_2_Core::glFenceSync(int, int)

void QOpenGLFunctions_3_2_Core::glFinish()

void QOpenGLFunctions_3_2_Core::glFlush()

void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(int target, int offset, int length)

void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)

void QOpenGLFunctions_3_2_Core::glFramebufferTexture(int target, int attachment, int texture, int level)

void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)

void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)

void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)

void QOpenGLFunctions_3_2_Core::glFrontFace(int mode)

void QOpenGLFunctions_3_2_Core::glGenBuffers(int n, int *buffers)

void QOpenGLFunctions_3_2_Core::glGenFramebuffers(int n, int *framebuffers)

void QOpenGLFunctions_3_2_Core::glGenQueries(int n, int *ids)

void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(int n, int *renderbuffers)

void QOpenGLFunctions_3_2_Core::glGenTextures(int n, int *textures)

void QOpenGLFunctions_3_2_Core::glGenVertexArrays(int n, int *arrays)

void QOpenGLFunctions_3_2_Core::glGenerateMipmap(int target)

void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_3_2_Core::glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int *length, int *uniformBlockName)

void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(int program, int uniformIndex, int bufSize, int *length, int *uniformName)

void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(int program, int uniformCount, const int *uniformIndices, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(int program, int maxCount, int *count, int *obj)

int QOpenGLFunctions_3_2_Core::glGetAttribLocation(int, const int *)

void QOpenGLFunctions_3_2_Core::glGetBooleani_v(int target, int index, int *data)

void QOpenGLFunctions_3_2_Core::glGetBooleanv(int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(int target, int pname, int **params)

void QOpenGLFunctions_3_2_Core::glGetBufferSubData(int target, int offset, int size, int *data)

void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(int target, int level, int *img)

void QOpenGLFunctions_3_2_Core::glGetDoublev(int pname, int *params)

int QOpenGLFunctions_3_2_Core::glGetError()

void QOpenGLFunctions_3_2_Core::glGetFloatv(int pname, int *params)

int QOpenGLFunctions_3_2_Core::glGetFragDataLocation(int, const int *)

void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(int target, int index, int *data)

void QOpenGLFunctions_3_2_Core::glGetInteger64v(int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(int target, int index, int *data)

void QOpenGLFunctions_3_2_Core::glGetIntegerv(int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(int pname, int index, int *val)

void QOpenGLFunctions_3_2_Core::glGetPointerv(int pname, int **params)

void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_3_2_Core::glGetProgramiv(int program, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(int id, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(int id, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetQueryiv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_3_2_Core::glGetShaderSource(int shader, int bufSize, int *length, int *source)

void QOpenGLFunctions_3_2_Core::glGetShaderiv(int shader, int pname, int *params)

const int *QOpenGLFunctions_3_2_Core::glGetString(int)

const int *QOpenGLFunctions_3_2_Core::glGetStringi(int, int)

void QOpenGLFunctions_3_2_Core::glGetSynciv(int sync, int pname, int bufSize, int *length, int *values)

void QOpenGLFunctions_3_2_Core::glGetTexImage(int target, int level, int format, int type, int *pixels)

void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(int target, int level, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(int target, int level, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

int QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(int, const int *)

void QOpenGLFunctions_3_2_Core::glGetUniformIndices(int program, int uniformCount, const int *const *uniformNames, int *uniformIndices)

int QOpenGLFunctions_3_2_Core::glGetUniformLocation(int, const int *)

void QOpenGLFunctions_3_2_Core::glGetUniformfv(int program, int location, int *params)

void QOpenGLFunctions_3_2_Core::glGetUniformiv(int program, int location, int *params)

void QOpenGLFunctions_3_2_Core::glGetUniformuiv(int program, int location, int *params)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(int index, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(int index, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(int index, int pname, int **pointer)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(int index, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(int index, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(int index, int pname, int *params)

void QOpenGLFunctions_3_2_Core::glHint(int target, int mode)

void QOpenGLFunctions_3_2_Core::glIndexub(int c)

void QOpenGLFunctions_3_2_Core::glIndexubv(const int *c)

int QOpenGLFunctions_3_2_Core::glIsBuffer(int)

int QOpenGLFunctions_3_2_Core::glIsEnabled(int)

int QOpenGLFunctions_3_2_Core::glIsEnabledi(int, int)

int QOpenGLFunctions_3_2_Core::glIsFramebuffer(int)

int QOpenGLFunctions_3_2_Core::glIsProgram(int)

int QOpenGLFunctions_3_2_Core::glIsQuery(int)

int QOpenGLFunctions_3_2_Core::glIsRenderbuffer(int)

int QOpenGLFunctions_3_2_Core::glIsShader(int)

int QOpenGLFunctions_3_2_Core::glIsSync(int)

int QOpenGLFunctions_3_2_Core::glIsTexture(int)

int QOpenGLFunctions_3_2_Core::glIsVertexArray(int)

void QOpenGLFunctions_3_2_Core::glLineWidth(int width)

void QOpenGLFunctions_3_2_Core::glLinkProgram(int program)

void QOpenGLFunctions_3_2_Core::glLogicOp(int opcode)

int *QOpenGLFunctions_3_2_Core::glMapBuffer(int, int)

int *QOpenGLFunctions_3_2_Core::glMapBufferRange(int, int, int, int)

void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)

void QOpenGLFunctions_3_2_Core::glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)

void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(int mode, const int *count, int type, const int *const *indices, int drawcount, const int *basevertex)

void QOpenGLFunctions_3_2_Core::glPixelStoref(int pname, int param)

void QOpenGLFunctions_3_2_Core::glPixelStorei(int pname, int param)

void QOpenGLFunctions_3_2_Core::glPointParameterf(int pname, int param)

void QOpenGLFunctions_3_2_Core::glPointParameterfv(int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glPointParameteri(int pname, int param)

void QOpenGLFunctions_3_2_Core::glPointParameteriv(int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glPointSize(int size)

void QOpenGLFunctions_3_2_Core::glPolygonMode(int face, int mode)

void QOpenGLFunctions_3_2_Core::glPolygonOffset(int factor, int units)

void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(int index)

void QOpenGLFunctions_3_2_Core::glProvokingVertex(int mode)

void QOpenGLFunctions_3_2_Core::glReadBuffer(int mode)

void QOpenGLFunctions_3_2_Core::glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)

void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(int target, int internalformat, int width, int height)

void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)

void QOpenGLFunctions_3_2_Core::glSampleCoverage(int value, int invert)

void QOpenGLFunctions_3_2_Core::glSampleMaski(int index, int mask)

void QOpenGLFunctions_3_2_Core::glScissor(int x, int y, int width, int height)

void QOpenGLFunctions_3_2_Core::glShaderSource(int shader, int count, const int *const *string, const int *length)

void QOpenGLFunctions_3_2_Core::glStencilFunc(int func, int ref, int mask)

void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(int face, int func, int ref, int mask)

void QOpenGLFunctions_3_2_Core::glStencilMask(int mask)

void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(int face, int mask)

void QOpenGLFunctions_3_2_Core::glStencilOp(int fail, int zfail, int zpass)

void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

void QOpenGLFunctions_3_2_Core::glTexBuffer(int target, int internalformat, int buffer)

void QOpenGLFunctions_3_2_Core::glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)

void QOpenGLFunctions_3_2_Core::glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)

void QOpenGLFunctions_3_2_Core::glTexParameterIiv(int target, int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(int target, int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glTexParameterf(int target, int pname, int param)

void QOpenGLFunctions_3_2_Core::glTexParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glTexParameteri(int target, int pname, int param)

void QOpenGLFunctions_3_2_Core::glTexParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_3_2_Core::glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)

void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(int program, int count, const int *const *varyings, int bufferMode)

void QOpenGLFunctions_3_2_Core::glUniform1f(int location, int v0)

void QOpenGLFunctions_3_2_Core::glUniform1fv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform1i(int location, int v0)

void QOpenGLFunctions_3_2_Core::glUniform1iv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform1ui(int location, int v0)

void QOpenGLFunctions_3_2_Core::glUniform1uiv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform2f(int location, int v0, int v1)

void QOpenGLFunctions_3_2_Core::glUniform2fv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform2i(int location, int v0, int v1)

void QOpenGLFunctions_3_2_Core::glUniform2iv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform2ui(int location, int v0, int v1)

void QOpenGLFunctions_3_2_Core::glUniform2uiv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform3f(int location, int v0, int v1, int v2)

void QOpenGLFunctions_3_2_Core::glUniform3fv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform3i(int location, int v0, int v1, int v2)

void QOpenGLFunctions_3_2_Core::glUniform3iv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform3ui(int location, int v0, int v1, int v2)

void QOpenGLFunctions_3_2_Core::glUniform3uiv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform4f(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_3_2_Core::glUniform4fv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform4i(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_3_2_Core::glUniform4iv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniform4ui(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_3_2_Core::glUniform4uiv(int location, int count, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)

void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)

int QOpenGLFunctions_3_2_Core::glUnmapBuffer(int)

void QOpenGLFunctions_3_2_Core::glUseProgram(int program)

void QOpenGLFunctions_3_2_Core::glValidateProgram(int program)

void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(int index, int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)

void QOpenGLFunctions_3_2_Core::glViewport(int x, int y, int width, int height)

void QOpenGLFunctions_3_2_Core::glWaitSync(int sync, int flags, int timeout)

bool QOpenGLFunctions_3_2_Core::initializeOpenGLFunctions()