QOpenGLFunctions_2_1 Class

The QOpenGLFunctions_2_1 class provides all functions for OpenGL 2.1 specification. More...

Header: #include <QOpenGLFunctions_2_1>
qmake: QT += gui
Since: Qt 5.1

Public Functions

QOpenGLFunctions_2_1()
~QOpenGLFunctions_2_1()
void glAccum(int op, int value)
void glActiveTexture(int texture)
void glAlphaFunc(int func, int ref)
int glAreTexturesResident(int, const int *, int *)
void glArrayElement(int i)
void glAttachShader(int program, int shader)
void glBegin(int mode)
void glBeginQuery(int target, int id)
void glBindAttribLocation(int program, int index, const int *name)
void glBindBuffer(int target, int buffer)
void glBindTexture(int target, int texture)
void glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)
void glBlendColor(int red, int green, int blue, int alpha)
void glBlendEquation(int mode)
void glBlendEquationSeparate(int modeRGB, int modeAlpha)
void glBlendFunc(int sfactor, int dfactor)
void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBufferData(int target, int size, const int *data, int usage)
void glBufferSubData(int target, int offset, int size, const int *data)
void glCallList(int list)
void glCallLists(int n, int type, const int *lists)
void glClear(int mask)
void glClearAccum(int red, int green, int blue, int alpha)
void glClearColor(int red, int green, int blue, int alpha)
void glClearDepth(int depth)
void glClearIndex(int c)
void glClearStencil(int s)
void glClientActiveTexture(int texture)
void glClipPlane(int plane, const int *equation)
void glColor3b(int red, int green, int blue)
void glColor3bv(const int *v)
void glColor3d(int red, int green, int blue)
void glColor3dv(const int *v)
void glColor3f(int red, int green, int blue)
void glColor3fv(const int *v)
void glColor3i(int red, int green, int blue)
void glColor3iv(const int *v)
void glColor3s(int red, int green, int blue)
void glColor3sv(const int *v)
void glColor3ub(int red, int green, int blue)
void glColor3ubv(const int *v)
void glColor3ui(int red, int green, int blue)
void glColor3uiv(const int *v)
void glColor3us(int red, int green, int blue)
void glColor3usv(const int *v)
void glColor4b(int red, int green, int blue, int alpha)
void glColor4bv(const int *v)
void glColor4d(int red, int green, int blue, int alpha)
void glColor4dv(const int *v)
void glColor4f(int red, int green, int blue, int alpha)
void glColor4fv(const int *v)
void glColor4i(int red, int green, int blue, int alpha)
void glColor4iv(const int *v)
void glColor4s(int red, int green, int blue, int alpha)
void glColor4sv(const int *v)
void glColor4ub(int red, int green, int blue, int alpha)
void glColor4ubv(const int *v)
void glColor4ui(int red, int green, int blue, int alpha)
void glColor4uiv(const int *v)
void glColor4us(int red, int green, int blue, int alpha)
void glColor4usv(const int *v)
void glColorMask(int red, int green, int blue, int alpha)
void glColorMaterial(int face, int mode)
void glColorPointer(int size, int type, int stride, const int *pointer)
void glColorSubTable(int target, int start, int count, int format, int type, const int *data)
void glColorTable(int target, int internalformat, int width, int format, int type, const int *table)
void glColorTableParameterfv(int target, int pname, const int *params)
void glColorTableParameteriv(int target, int pname, const int *params)
void glCompileShader(int shader)
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)
void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)
void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)
void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, const int *image)
void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *image)
void glConvolutionParameterf(int target, int pname, int params)
void glConvolutionParameterfv(int target, int pname, const int *params)
void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteriv(int target, int pname, const int *params)
void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
int glCreateProgram()
int glCreateShader(int)
void glCullFace(int mode)
void glDeleteBuffers(int n, const int *buffers)
void glDeleteLists(int list, int range)
void glDeleteProgram(int program)
void glDeleteQueries(int n, const int *ids)
void glDeleteShader(int shader)
void glDeleteTextures(int n, const int *textures)
void glDepthFunc(int func)
void glDepthMask(int flag)
void glDepthRange(int nearVal, int farVal)
void glDetachShader(int program, int shader)
void glDisable(int cap)
void glDisableClientState(int array)
void glDisableVertexAttribArray(int index)
void glDrawArrays(int mode, int first, int count)
void glDrawBuffer(int mode)
void glDrawBuffers(int n, const int *bufs)
void glDrawElements(int mode, int count, int type, const int *indices)
void glDrawPixels(int width, int height, int format, int type, const int *pixels)
void glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)
void glEdgeFlag(int flag)
void glEdgeFlagPointer(int stride, const int *pointer)
void glEdgeFlagv(const int *flag)
void glEnable(int cap)
void glEnableClientState(int array)
void glEnableVertexAttribArray(int index)
void glEnd()
void glEndList()
void glEndQuery(int target)
void glEvalCoord1d(int u)
void glEvalCoord1dv(const int *u)
void glEvalCoord1f(int u)
void glEvalCoord1fv(const int *u)
void glEvalCoord2d(int u, int v)
void glEvalCoord2dv(const int *u)
void glEvalCoord2f(int u, int v)
void glEvalCoord2fv(const int *u)
void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalPoint1(int i)
void glEvalPoint2(int i, int j)
void glFeedbackBuffer(int size, int type, int *buffer)
void glFinish()
void glFlush()
void glFogCoordPointer(int type, int stride, const int *pointer)
void glFogCoordd(int coord)
void glFogCoorddv(const int *coord)
void glFogCoordf(int coord)
void glFogCoordfv(const int *coord)
void glFogf(int pname, int param)
void glFogfv(int pname, const int *params)
void glFogi(int pname, int param)
void glFogiv(int pname, const int *params)
void glFrontFace(int mode)
void glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)
void glGenBuffers(int n, int *buffers)
int glGenLists(int)
void glGenQueries(int n, int *ids)
void glGenTextures(int n, int *textures)
void glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)
void glGetAttachedShaders(int program, int maxCount, int *count, int *obj)
int glGetAttribLocation(int, const int *)
void glGetBooleanv(int pname, int *params)
void glGetBufferParameteriv(int target, int pname, int *params)
void glGetBufferPointerv(int target, int pname, int **params)
void glGetBufferSubData(int target, int offset, int size, int *data)
void glGetClipPlane(int plane, int *equation)
void glGetColorTable(int target, int format, int type, int *table)
void glGetColorTableParameterfv(int target, int pname, int *params)
void glGetColorTableParameteriv(int target, int pname, int *params)
void glGetCompressedTexImage(int target, int level, int *img)
void glGetConvolutionFilter(int target, int format, int type, int *image)
void glGetConvolutionParameterfv(int target, int pname, int *params)
void glGetConvolutionParameteriv(int target, int pname, int *params)
void glGetDoublev(int pname, int *params)
int glGetError()
void glGetFloatv(int pname, int *params)
void glGetHistogram(int target, int reset, int format, int type, int *values)
void glGetHistogramParameterfv(int target, int pname, int *params)
void glGetHistogramParameteriv(int target, int pname, int *params)
void glGetIntegerv(int pname, int *params)
void glGetLightfv(int light, int pname, int *params)
void glGetLightiv(int light, int pname, int *params)
void glGetMapdv(int target, int query, int *v)
void glGetMapfv(int target, int query, int *v)
void glGetMapiv(int target, int query, int *v)
void glGetMaterialfv(int face, int pname, int *params)
void glGetMaterialiv(int face, int pname, int *params)
void glGetMinmax(int target, int reset, int format, int type, int *values)
void glGetMinmaxParameterfv(int target, int pname, int *params)
void glGetMinmaxParameteriv(int target, int pname, int *params)
void glGetPixelMapfv(int map, int *values)
void glGetPixelMapuiv(int map, int *values)
void glGetPixelMapusv(int map, int *values)
void glGetPointerv(int pname, int **params)
void glGetPolygonStipple(int *mask)
void glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)
void glGetProgramiv(int program, int pname, int *params)
void glGetQueryObjectiv(int id, int pname, int *params)
void glGetQueryObjectuiv(int id, int pname, int *params)
void glGetQueryiv(int target, int pname, int *params)
void glGetSeparableFilter(int target, int format, int type, int *row, int *column, int *span)
void glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)
void glGetShaderSource(int shader, int bufSize, int *length, int *source)
void glGetShaderiv(int shader, int pname, int *params)
const int *glGetString(int)
void glGetTexEnvfv(int target, int pname, int *params)
void glGetTexEnviv(int target, int pname, int *params)
void glGetTexGendv(int coord, int pname, int *params)
void glGetTexGenfv(int coord, int pname, int *params)
void glGetTexGeniv(int coord, int pname, int *params)
void glGetTexImage(int target, int level, int format, int type, int *pixels)
void glGetTexLevelParameterfv(int target, int level, int pname, int *params)
void glGetTexLevelParameteriv(int target, int level, int pname, int *params)
void glGetTexParameterfv(int target, int pname, int *params)
void glGetTexParameteriv(int target, int pname, int *params)
int glGetUniformLocation(int, const int *)
void glGetUniformfv(int program, int location, int *params)
void glGetUniformiv(int program, int location, int *params)
void glGetVertexAttribPointerv(int index, int pname, int **pointer)
void glGetVertexAttribdv(int index, int pname, int *params)
void glGetVertexAttribfv(int index, int pname, int *params)
void glGetVertexAttribiv(int index, int pname, int *params)
void glHint(int target, int mode)
void glHistogram(int target, int width, int internalformat, int sink)
void glIndexMask(int mask)
void glIndexPointer(int type, int stride, const int *pointer)
void glIndexd(int c)
void glIndexdv(const int *c)
void glIndexf(int c)
void glIndexfv(const int *c)
void glIndexi(int c)
void glIndexiv(const int *c)
void glIndexs(int c)
void glIndexsv(const int *c)
void glIndexub(int c)
void glIndexubv(const int *c)
void glInitNames()
void glInterleavedArrays(int format, int stride, const int *pointer)
int glIsBuffer(int)
int glIsEnabled(int)
int glIsList(int)
int glIsProgram(int)
int glIsQuery(int)
int glIsShader(int)
int glIsTexture(int)
void glLightModelf(int pname, int param)
void glLightModelfv(int pname, const int *params)
void glLightModeli(int pname, int param)
void glLightModeliv(int pname, const int *params)
void glLightf(int light, int pname, int param)
void glLightfv(int light, int pname, const int *params)
void glLighti(int light, int pname, int param)
void glLightiv(int light, int pname, const int *params)
void glLineStipple(int factor, int pattern)
void glLineWidth(int width)
void glLinkProgram(int program)
void glListBase(int base)
void glLoadIdentity()
void glLoadMatrixd(const int *m)
void glLoadMatrixf(const int *m)
void glLoadName(int name)
void glLoadTransposeMatrixd(const int *m)
void glLoadTransposeMatrixf(const int *m)
void glLogicOp(int opcode)
void glMap1d(int target, int u1, int u2, int stride, int order, const int *points)
void glMap1f(int target, int u1, int u2, int stride, int order, const int *points)
void glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
void glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)
int *glMapBuffer(int, int)
void glMapGrid1d(int un, int u1, int u2)
void glMapGrid1f(int un, int u1, int u2)
void glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)
void glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)
void glMaterialf(int face, int pname, int param)
void glMaterialfv(int face, int pname, const int *params)
void glMateriali(int face, int pname, int param)
void glMaterialiv(int face, int pname, const int *params)
void glMatrixMode(int mode)
void glMinmax(int target, int internalformat, int sink)
void glMultMatrixd(const int *m)
void glMultMatrixf(const int *m)
void glMultTransposeMatrixd(const int *m)
void glMultTransposeMatrixf(const int *m)
void glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)
void glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)
void glMultiTexCoord1d(int target, int s)
void glMultiTexCoord1dv(int target, const int *v)
void glMultiTexCoord1f(int target, int s)
void glMultiTexCoord1fv(int target, const int *v)
void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1iv(int target, const int *v)
void glMultiTexCoord1s(int target, int s)
void glMultiTexCoord1sv(int target, const int *v)
void glMultiTexCoord2d(int target, int s, int t)
void glMultiTexCoord2dv(int target, const int *v)
void glMultiTexCoord2f(int target, int s, int t)
void glMultiTexCoord2fv(int target, const int *v)
void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2iv(int target, const int *v)
void glMultiTexCoord2s(int target, int s, int t)
void glMultiTexCoord2sv(int target, const int *v)
void glMultiTexCoord3d(int target, int s, int t, int r)
void glMultiTexCoord3dv(int target, const int *v)
void glMultiTexCoord3f(int target, int s, int t, int r)
void glMultiTexCoord3fv(int target, const int *v)
void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3iv(int target, const int *v)
void glMultiTexCoord3s(int target, int s, int t, int r)
void glMultiTexCoord3sv(int target, const int *v)
void glMultiTexCoord4d(int target, int s, int t, int r, int q)
void glMultiTexCoord4dv(int target, const int *v)
void glMultiTexCoord4f(int target, int s, int t, int r, int q)
void glMultiTexCoord4fv(int target, const int *v)
void glMultiTexCoord4i(int target, int s, int t, int r, int q)
void glMultiTexCoord4iv(int target, const int *v)
void glMultiTexCoord4s(int target, int s, int t, int r, int q)
void glMultiTexCoord4sv(int target, const int *v)
void glNewList(int list, int mode)
void glNormal3b(int nx, int ny, int nz)
void glNormal3bv(const int *v)
void glNormal3d(int nx, int ny, int nz)
void glNormal3dv(const int *v)
void glNormal3f(int nx, int ny, int nz)
void glNormal3fv(const int *v)
void glNormal3i(int nx, int ny, int nz)
void glNormal3iv(const int *v)
void glNormal3s(int nx, int ny, int nz)
void glNormal3sv(const int *v)
void glNormalPointer(int type, int stride, const int *pointer)
void glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)
void glPassThrough(int token)
void glPixelMapfv(int map, int mapsize, const int *values)
void glPixelMapuiv(int map, int mapsize, const int *values)
void glPixelMapusv(int map, int mapsize, const int *values)
void glPixelStoref(int pname, int param)
void glPixelStorei(int pname, int param)
void glPixelTransferf(int pname, int param)
void glPixelTransferi(int pname, int param)
void glPixelZoom(int xfactor, int yfactor)
void glPointParameterf(int pname, int param)
void glPointParameterfv(int pname, const int *params)
void glPointParameteri(int pname, int param)
void glPointParameteriv(int pname, const int *params)
void glPointSize(int size)
void glPolygonMode(int face, int mode)
void glPolygonOffset(int factor, int units)
void glPolygonStipple(const int *mask)
void glPopAttrib()
void glPopClientAttrib()
void glPopMatrix()
void glPopName()
void glPrioritizeTextures(int n, const int *textures, const int *priorities)
void glPushAttrib(int mask)
void glPushClientAttrib(int mask)
void glPushMatrix()
void glPushName(int name)
void glRasterPos2d(int x, int y)
void glRasterPos2dv(const int *v)
void glRasterPos2f(int x, int y)
void glRasterPos2fv(const int *v)
void glRasterPos2i(int x, int y)
void glRasterPos2iv(const int *v)
void glRasterPos2s(int x, int y)
void glRasterPos2sv(const int *v)
void glRasterPos3d(int x, int y, int z)
void glRasterPos3dv(const int *v)
void glRasterPos3f(int x, int y, int z)
void glRasterPos3fv(const int *v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos3iv(const int *v)
void glRasterPos3s(int x, int y, int z)
void glRasterPos3sv(const int *v)
void glRasterPos4d(int x, int y, int z, int w)
void glRasterPos4dv(const int *v)
void glRasterPos4f(int x, int y, int z, int w)
void glRasterPos4fv(const int *v)
void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4iv(const int *v)
void glRasterPos4s(int x, int y, int z, int w)
void glRasterPos4sv(const int *v)
void glReadBuffer(int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)
void glRectd(int x1, int y1, int x2, int y2)
void glRectdv(const int *v1, const int *v2)
void glRectf(int x1, int y1, int x2, int y2)
void glRectfv(const int *v1, const int *v2)
void glRecti(int x1, int y1, int x2, int y2)
void glRectiv(const int *v1, const int *v2)
void glRects(int x1, int y1, int x2, int y2)
void glRectsv(const int *v1, const int *v2)
int glRenderMode(int)
void glResetHistogram(int target)
void glResetMinmax(int target)
void glRotated(int angle, int x, int y, int z)
void glRotatef(int angle, int x, int y, int z)
void glSampleCoverage(int value, int invert)
void glScaled(int x, int y, int z)
void glScalef(int x, int y, int z)
void glScissor(int x, int y, int width, int height)
void glSecondaryColor3b(int red, int green, int blue)
void glSecondaryColor3bv(const int *v)
void glSecondaryColor3d(int red, int green, int blue)
void glSecondaryColor3dv(const int *v)
void glSecondaryColor3f(int red, int green, int blue)
void glSecondaryColor3fv(const int *v)
void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3iv(const int *v)
void glSecondaryColor3s(int red, int green, int blue)
void glSecondaryColor3sv(const int *v)
void glSecondaryColor3ub(int red, int green, int blue)
void glSecondaryColor3ubv(const int *v)
void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3uiv(const int *v)
void glSecondaryColor3us(int red, int green, int blue)
void glSecondaryColor3usv(const int *v)
void glSecondaryColorPointer(int size, int type, int stride, const int *pointer)
void glSelectBuffer(int size, int *buffer)
void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *row, const int *column)
void glShadeModel(int mode)
void glShaderSource(int shader, int count, const int *const *string, const int *length)
void glStencilFunc(int func, int ref, int mask)
void glStencilFuncSeparate(int face, int func, int ref, int mask)
void glStencilMask(int mask)
void glStencilMaskSeparate(int face, int mask)
void glStencilOp(int fail, int zfail, int zpass)
void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
void glTexCoord1d(int s)
void glTexCoord1dv(const int *v)
void glTexCoord1f(int s)
void glTexCoord1fv(const int *v)
void glTexCoord1i(int s)
void glTexCoord1iv(const int *v)
void glTexCoord1s(int s)
void glTexCoord1sv(const int *v)
void glTexCoord2d(int s, int t)
void glTexCoord2dv(const int *v)
void glTexCoord2f(int s, int t)
void glTexCoord2fv(const int *v)
void glTexCoord2i(int s, int t)
void glTexCoord2iv(const int *v)
void glTexCoord2s(int s, int t)
void glTexCoord2sv(const int *v)
void glTexCoord3d(int s, int t, int r)
void glTexCoord3dv(const int *v)
void glTexCoord3f(int s, int t, int r)
void glTexCoord3fv(const int *v)
void glTexCoord3i(int s, int t, int r)
void glTexCoord3iv(const int *v)
void glTexCoord3s(int s, int t, int r)
void glTexCoord3sv(const int *v)
void glTexCoord4d(int s, int t, int r, int q)
void glTexCoord4dv(const int *v)
void glTexCoord4f(int s, int t, int r, int q)
void glTexCoord4fv(const int *v)
void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4iv(const int *v)
void glTexCoord4s(int s, int t, int r, int q)
void glTexCoord4sv(const int *v)
void glTexCoordPointer(int size, int type, int stride, const int *pointer)
void glTexEnvf(int target, int pname, int param)
void glTexEnvfv(int target, int pname, const int *params)
void glTexEnvi(int target, int pname, int param)
void glTexEnviv(int target, int pname, const int *params)
void glTexGend(int coord, int pname, int param)
void glTexGendv(int coord, int pname, const int *params)
void glTexGenf(int coord, int pname, int param)
void glTexGenfv(int coord, int pname, const int *params)
void glTexGeni(int coord, int pname, int param)
void glTexGeniv(int coord, int pname, const int *params)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)
void glTexParameterf(int target, int pname, int param)
void glTexParameterfv(int target, int pname, const int *params)
void glTexParameteri(int target, int pname, int param)
void glTexParameteriv(int target, int pname, const int *params)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)
void glTranslated(int x, int y, int z)
void glTranslatef(int x, int y, int z)
void glUniform1f(int location, int v0)
void glUniform1fv(int location, int count, const int *value)
void glUniform1i(int location, int v0)
void glUniform1iv(int location, int count, const int *value)
void glUniform2f(int location, int v0, int v1)
void glUniform2fv(int location, int count, const int *value)
void glUniform2i(int location, int v0, int v1)
void glUniform2iv(int location, int count, const int *value)
void glUniform3f(int location, int v0, int v1, int v2)
void glUniform3fv(int location, int count, const int *value)
void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3iv(int location, int count, const int *value)
void glUniform4f(int location, int v0, int v1, int v2, int v3)
void glUniform4fv(int location, int count, const int *value)
void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4iv(int location, int count, const int *value)
void glUniformMatrix2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)
void glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)
int glUnmapBuffer(int)
void glUseProgram(int program)
void glValidateProgram(int program)
void glVertex2d(int x, int y)
void glVertex2dv(const int *v)
void glVertex2f(int x, int y)
void glVertex2fv(const int *v)
void glVertex2i(int x, int y)
void glVertex2iv(const int *v)
void glVertex2s(int x, int y)
void glVertex2sv(const int *v)
void glVertex3d(int x, int y, int z)
void glVertex3dv(const int *v)
void glVertex3f(int x, int y, int z)
void glVertex3fv(const int *v)
void glVertex3i(int x, int y, int z)
void glVertex3iv(const int *v)
void glVertex3s(int x, int y, int z)
void glVertex3sv(const int *v)
void glVertex4d(int x, int y, int z, int w)
void glVertex4dv(const int *v)
void glVertex4f(int x, int y, int z, int w)
void glVertex4fv(const int *v)
void glVertex4i(int x, int y, int z, int w)
void glVertex4iv(const int *v)
void glVertex4s(int x, int y, int z, int w)
void glVertex4sv(const int *v)
void glVertexAttrib1d(int index, int x)
void glVertexAttrib1dv(int index, const int *v)
void glVertexAttrib1f(int index, int x)
void glVertexAttrib1fv(int index, const int *v)
void glVertexAttrib1s(int index, int x)
void glVertexAttrib1sv(int index, const int *v)
void glVertexAttrib2d(int index, int x, int y)
void glVertexAttrib2dv(int index, const int *v)
void glVertexAttrib2f(int index, int x, int y)
void glVertexAttrib2fv(int index, const int *v)
void glVertexAttrib2s(int index, int x, int y)
void glVertexAttrib2sv(int index, const int *v)
void glVertexAttrib3d(int index, int x, int y, int z)
void glVertexAttrib3dv(int index, const int *v)
void glVertexAttrib3f(int index, int x, int y, int z)
void glVertexAttrib3fv(int index, const int *v)
void glVertexAttrib3s(int index, int x, int y, int z)
void glVertexAttrib3sv(int index, const int *v)
void glVertexAttrib4Nbv(int index, const int *v)
void glVertexAttrib4Niv(int index, const int *v)
void glVertexAttrib4Nsv(int index, const int *v)
void glVertexAttrib4Nub(int index, int x, int y, int z, int w)
void glVertexAttrib4Nubv(int index, const int *v)
void glVertexAttrib4Nuiv(int index, const int *v)
void glVertexAttrib4Nusv(int index, const int *v)
void glVertexAttrib4bv(int index, const int *v)
void glVertexAttrib4d(int index, int x, int y, int z, int w)
void glVertexAttrib4dv(int index, const int *v)
void glVertexAttrib4f(int index, int x, int y, int z, int w)
void glVertexAttrib4fv(int index, const int *v)
void glVertexAttrib4iv(int index, const int *v)
void glVertexAttrib4s(int index, int x, int y, int z, int w)
void glVertexAttrib4sv(int index, const int *v)
void glVertexAttrib4ubv(int index, const int *v)
void glVertexAttrib4uiv(int index, const int *v)
void glVertexAttrib4usv(int index, const int *v)
void glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)
void glVertexPointer(int size, int type, int stride, const int *pointer)
void glViewport(int x, int y, int width, int height)
void glWindowPos2d(int x, int y)
void glWindowPos2dv(const int *v)
void glWindowPos2f(int x, int y)
void glWindowPos2fv(const int *v)
void glWindowPos2i(int x, int y)
void glWindowPos2iv(const int *v)
void glWindowPos2s(int x, int y)
void glWindowPos2sv(const int *v)
void glWindowPos3d(int x, int y, int z)
void glWindowPos3dv(const int *v)
void glWindowPos3f(int x, int y, int z)
void glWindowPos3fv(const int *v)
void glWindowPos3i(int x, int y, int z)
void glWindowPos3iv(const int *v)
void glWindowPos3s(int x, int y, int z)
void glWindowPos3sv(const int *v)
bool initializeOpenGLFunctions()

Detailed Description

The QOpenGLFunctions_2_1 class provides all functions for OpenGL 2.1 specification.

This class is a wrapper for functions from OpenGL 2.1 specification. See reference pages on opengl.org for function documentation.

See also QAbstractOpenGLFunctions.

Member Function Documentation

QOpenGLFunctions_2_1::QOpenGLFunctions_2_1()

Default constructs an instance of QOpenGLFunctions_2_1.

QOpenGLFunctions_2_1::~QOpenGLFunctions_2_1()

Destroys the instance of QOpenGLFunctions_2_1.

void QOpenGLFunctions_2_1::glAccum(int op, int value)

void QOpenGLFunctions_2_1::glActiveTexture(int texture)

void QOpenGLFunctions_2_1::glAlphaFunc(int func, int ref)

int QOpenGLFunctions_2_1::glAreTexturesResident(int, const int *, int *)

void QOpenGLFunctions_2_1::glArrayElement(int i)

void QOpenGLFunctions_2_1::glAttachShader(int program, int shader)

void QOpenGLFunctions_2_1::glBegin(int mode)

void QOpenGLFunctions_2_1::glBeginQuery(int target, int id)

void QOpenGLFunctions_2_1::glBindAttribLocation(int program, int index, const int *name)

void QOpenGLFunctions_2_1::glBindBuffer(int target, int buffer)

void QOpenGLFunctions_2_1::glBindTexture(int target, int texture)

void QOpenGLFunctions_2_1::glBitmap(int width, int height, int xorig, int yorig, int xmove, int ymove, const int *bitmap)

void QOpenGLFunctions_2_1::glBlendColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glBlendEquation(int mode)

void QOpenGLFunctions_2_1::glBlendEquationSeparate(int modeRGB, int modeAlpha)

void QOpenGLFunctions_2_1::glBlendFunc(int sfactor, int dfactor)

void QOpenGLFunctions_2_1::glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)

void QOpenGLFunctions_2_1::glBufferData(int target, int size, const int *data, int usage)

void QOpenGLFunctions_2_1::glBufferSubData(int target, int offset, int size, const int *data)

void QOpenGLFunctions_2_1::glCallList(int list)

void QOpenGLFunctions_2_1::glCallLists(int n, int type, const int *lists)

void QOpenGLFunctions_2_1::glClear(int mask)

void QOpenGLFunctions_2_1::glClearAccum(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glClearColor(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glClearDepth(int depth)

void QOpenGLFunctions_2_1::glClearIndex(int c)

void QOpenGLFunctions_2_1::glClearStencil(int s)

void QOpenGLFunctions_2_1::glClientActiveTexture(int texture)

void QOpenGLFunctions_2_1::glClipPlane(int plane, const int *equation)

void QOpenGLFunctions_2_1::glColor3b(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3bv(const int *v)

void QOpenGLFunctions_2_1::glColor3d(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3dv(const int *v)

void QOpenGLFunctions_2_1::glColor3f(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3fv(const int *v)

void QOpenGLFunctions_2_1::glColor3i(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3iv(const int *v)

void QOpenGLFunctions_2_1::glColor3s(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3sv(const int *v)

void QOpenGLFunctions_2_1::glColor3ub(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3ubv(const int *v)

void QOpenGLFunctions_2_1::glColor3ui(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3uiv(const int *v)

void QOpenGLFunctions_2_1::glColor3us(int red, int green, int blue)

void QOpenGLFunctions_2_1::glColor3usv(const int *v)

void QOpenGLFunctions_2_1::glColor4b(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4bv(const int *v)

void QOpenGLFunctions_2_1::glColor4d(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4dv(const int *v)

void QOpenGLFunctions_2_1::glColor4f(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4fv(const int *v)

void QOpenGLFunctions_2_1::glColor4i(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4iv(const int *v)

void QOpenGLFunctions_2_1::glColor4s(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4sv(const int *v)

void QOpenGLFunctions_2_1::glColor4ub(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4ubv(const int *v)

void QOpenGLFunctions_2_1::glColor4ui(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4uiv(const int *v)

void QOpenGLFunctions_2_1::glColor4us(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColor4usv(const int *v)

void QOpenGLFunctions_2_1::glColorMask(int red, int green, int blue, int alpha)

void QOpenGLFunctions_2_1::glColorMaterial(int face, int mode)

void QOpenGLFunctions_2_1::glColorPointer(int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glColorSubTable(int target, int start, int count, int format, int type, const int *data)

void QOpenGLFunctions_2_1::glColorTable(int target, int internalformat, int width, int format, int type, const int *table)

void QOpenGLFunctions_2_1::glColorTableParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glColorTableParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glCompileShader(int shader)

void QOpenGLFunctions_2_1::glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, const int *data)

void QOpenGLFunctions_2_1::glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, const int *image)

void QOpenGLFunctions_2_1::glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *image)

void QOpenGLFunctions_2_1::glConvolutionParameterf(int target, int pname, int params)

void QOpenGLFunctions_2_1::glConvolutionParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glConvolutionParameteri(int target, int pname, int params)

void QOpenGLFunctions_2_1::glConvolutionParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glCopyColorSubTable(int target, int start, int x, int y, int width)

void QOpenGLFunctions_2_1::glCopyColorTable(int target, int internalformat, int x, int y, int width)

void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)

void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)

void QOpenGLFunctions_2_1::glCopyPixels(int x, int y, int width, int height, int type)

void QOpenGLFunctions_2_1::glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)

void QOpenGLFunctions_2_1::glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)

void QOpenGLFunctions_2_1::glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)

void QOpenGLFunctions_2_1::glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

void QOpenGLFunctions_2_1::glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)

int QOpenGLFunctions_2_1::glCreateProgram()

int QOpenGLFunctions_2_1::glCreateShader(int)

void QOpenGLFunctions_2_1::glCullFace(int mode)

void QOpenGLFunctions_2_1::glDeleteBuffers(int n, const int *buffers)

void QOpenGLFunctions_2_1::glDeleteLists(int list, int range)

void QOpenGLFunctions_2_1::glDeleteProgram(int program)

void QOpenGLFunctions_2_1::glDeleteQueries(int n, const int *ids)

void QOpenGLFunctions_2_1::glDeleteShader(int shader)

void QOpenGLFunctions_2_1::glDeleteTextures(int n, const int *textures)

void QOpenGLFunctions_2_1::glDepthFunc(int func)

void QOpenGLFunctions_2_1::glDepthMask(int flag)

void QOpenGLFunctions_2_1::glDepthRange(int nearVal, int farVal)

void QOpenGLFunctions_2_1::glDetachShader(int program, int shader)

void QOpenGLFunctions_2_1::glDisable(int cap)

void QOpenGLFunctions_2_1::glDisableClientState(int array)

void QOpenGLFunctions_2_1::glDisableVertexAttribArray(int index)

void QOpenGLFunctions_2_1::glDrawArrays(int mode, int first, int count)

void QOpenGLFunctions_2_1::glDrawBuffer(int mode)

void QOpenGLFunctions_2_1::glDrawBuffers(int n, const int *bufs)

void QOpenGLFunctions_2_1::glDrawElements(int mode, int count, int type, const int *indices)

void QOpenGLFunctions_2_1::glDrawPixels(int width, int height, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glDrawRangeElements(int mode, int start, int end, int count, int type, const int *indices)

void QOpenGLFunctions_2_1::glEdgeFlag(int flag)

void QOpenGLFunctions_2_1::glEdgeFlagPointer(int stride, const int *pointer)

void QOpenGLFunctions_2_1::glEdgeFlagv(const int *flag)

void QOpenGLFunctions_2_1::glEnable(int cap)

void QOpenGLFunctions_2_1::glEnableClientState(int array)

void QOpenGLFunctions_2_1::glEnableVertexAttribArray(int index)

void QOpenGLFunctions_2_1::glEnd()

void QOpenGLFunctions_2_1::glEndList()

void QOpenGLFunctions_2_1::glEndQuery(int target)

void QOpenGLFunctions_2_1::glEvalCoord1d(int u)

void QOpenGLFunctions_2_1::glEvalCoord1dv(const int *u)

void QOpenGLFunctions_2_1::glEvalCoord1f(int u)

void QOpenGLFunctions_2_1::glEvalCoord1fv(const int *u)

void QOpenGLFunctions_2_1::glEvalCoord2d(int u, int v)

void QOpenGLFunctions_2_1::glEvalCoord2dv(const int *u)

void QOpenGLFunctions_2_1::glEvalCoord2f(int u, int v)

void QOpenGLFunctions_2_1::glEvalCoord2fv(const int *u)

void QOpenGLFunctions_2_1::glEvalMesh1(int mode, int i1, int i2)

void QOpenGLFunctions_2_1::glEvalMesh2(int mode, int i1, int i2, int j1, int j2)

void QOpenGLFunctions_2_1::glEvalPoint1(int i)

void QOpenGLFunctions_2_1::glEvalPoint2(int i, int j)

void QOpenGLFunctions_2_1::glFeedbackBuffer(int size, int type, int *buffer)

void QOpenGLFunctions_2_1::glFinish()

void QOpenGLFunctions_2_1::glFlush()

void QOpenGLFunctions_2_1::glFogCoordPointer(int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glFogCoordd(int coord)

void QOpenGLFunctions_2_1::glFogCoorddv(const int *coord)

void QOpenGLFunctions_2_1::glFogCoordf(int coord)

void QOpenGLFunctions_2_1::glFogCoordfv(const int *coord)

void QOpenGLFunctions_2_1::glFogf(int pname, int param)

void QOpenGLFunctions_2_1::glFogfv(int pname, const int *params)

void QOpenGLFunctions_2_1::glFogi(int pname, int param)

void QOpenGLFunctions_2_1::glFogiv(int pname, const int *params)

void QOpenGLFunctions_2_1::glFrontFace(int mode)

void QOpenGLFunctions_2_1::glFrustum(int left, int right, int bottom, int top, int zNear, int zFar)

void QOpenGLFunctions_2_1::glGenBuffers(int n, int *buffers)

int QOpenGLFunctions_2_1::glGenLists(int)

void QOpenGLFunctions_2_1::glGenQueries(int n, int *ids)

void QOpenGLFunctions_2_1::glGenTextures(int n, int *textures)

void QOpenGLFunctions_2_1::glGetActiveAttrib(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_2_1::glGetActiveUniform(int program, int index, int bufSize, int *length, int *size, int *type, int *name)

void QOpenGLFunctions_2_1::glGetAttachedShaders(int program, int maxCount, int *count, int *obj)

int QOpenGLFunctions_2_1::glGetAttribLocation(int, const int *)

void QOpenGLFunctions_2_1::glGetBooleanv(int pname, int *params)

void QOpenGLFunctions_2_1::glGetBufferParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetBufferPointerv(int target, int pname, int **params)

void QOpenGLFunctions_2_1::glGetBufferSubData(int target, int offset, int size, int *data)

void QOpenGLFunctions_2_1::glGetClipPlane(int plane, int *equation)

void QOpenGLFunctions_2_1::glGetColorTable(int target, int format, int type, int *table)

void QOpenGLFunctions_2_1::glGetColorTableParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetColorTableParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetCompressedTexImage(int target, int level, int *img)

void QOpenGLFunctions_2_1::glGetConvolutionFilter(int target, int format, int type, int *image)

void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetDoublev(int pname, int *params)

int QOpenGLFunctions_2_1::glGetError()

void QOpenGLFunctions_2_1::glGetFloatv(int pname, int *params)

void QOpenGLFunctions_2_1::glGetHistogram(int target, int reset, int format, int type, int *values)

void QOpenGLFunctions_2_1::glGetHistogramParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetHistogramParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetIntegerv(int pname, int *params)

void QOpenGLFunctions_2_1::glGetLightfv(int light, int pname, int *params)

void QOpenGLFunctions_2_1::glGetLightiv(int light, int pname, int *params)

void QOpenGLFunctions_2_1::glGetMapdv(int target, int query, int *v)

void QOpenGLFunctions_2_1::glGetMapfv(int target, int query, int *v)

void QOpenGLFunctions_2_1::glGetMapiv(int target, int query, int *v)

void QOpenGLFunctions_2_1::glGetMaterialfv(int face, int pname, int *params)

void QOpenGLFunctions_2_1::glGetMaterialiv(int face, int pname, int *params)

void QOpenGLFunctions_2_1::glGetMinmax(int target, int reset, int format, int type, int *values)

void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetPixelMapfv(int map, int *values)

void QOpenGLFunctions_2_1::glGetPixelMapuiv(int map, int *values)

void QOpenGLFunctions_2_1::glGetPixelMapusv(int map, int *values)

void QOpenGLFunctions_2_1::glGetPointerv(int pname, int **params)

void QOpenGLFunctions_2_1::glGetPolygonStipple(int *mask)

void QOpenGLFunctions_2_1::glGetProgramInfoLog(int program, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_2_1::glGetProgramiv(int program, int pname, int *params)

void QOpenGLFunctions_2_1::glGetQueryObjectiv(int id, int pname, int *params)

void QOpenGLFunctions_2_1::glGetQueryObjectuiv(int id, int pname, int *params)

void QOpenGLFunctions_2_1::glGetQueryiv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetSeparableFilter(int target, int format, int type, int *row, int *column, int *span)

void QOpenGLFunctions_2_1::glGetShaderInfoLog(int shader, int bufSize, int *length, int *infoLog)

void QOpenGLFunctions_2_1::glGetShaderSource(int shader, int bufSize, int *length, int *source)

void QOpenGLFunctions_2_1::glGetShaderiv(int shader, int pname, int *params)

const int *QOpenGLFunctions_2_1::glGetString(int)

void QOpenGLFunctions_2_1::glGetTexEnvfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexEnviv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexGendv(int coord, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexGenfv(int coord, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexGeniv(int coord, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexImage(int target, int level, int format, int type, int *pixels)

void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(int target, int level, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(int target, int level, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexParameterfv(int target, int pname, int *params)

void QOpenGLFunctions_2_1::glGetTexParameteriv(int target, int pname, int *params)

int QOpenGLFunctions_2_1::glGetUniformLocation(int, const int *)

void QOpenGLFunctions_2_1::glGetUniformfv(int program, int location, int *params)

void QOpenGLFunctions_2_1::glGetUniformiv(int program, int location, int *params)

void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(int index, int pname, int **pointer)

void QOpenGLFunctions_2_1::glGetVertexAttribdv(int index, int pname, int *params)

void QOpenGLFunctions_2_1::glGetVertexAttribfv(int index, int pname, int *params)

void QOpenGLFunctions_2_1::glGetVertexAttribiv(int index, int pname, int *params)

void QOpenGLFunctions_2_1::glHint(int target, int mode)

void QOpenGLFunctions_2_1::glHistogram(int target, int width, int internalformat, int sink)

void QOpenGLFunctions_2_1::glIndexMask(int mask)

void QOpenGLFunctions_2_1::glIndexPointer(int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glIndexd(int c)

void QOpenGLFunctions_2_1::glIndexdv(const int *c)

void QOpenGLFunctions_2_1::glIndexf(int c)

void QOpenGLFunctions_2_1::glIndexfv(const int *c)

void QOpenGLFunctions_2_1::glIndexi(int c)

void QOpenGLFunctions_2_1::glIndexiv(const int *c)

void QOpenGLFunctions_2_1::glIndexs(int c)

void QOpenGLFunctions_2_1::glIndexsv(const int *c)

void QOpenGLFunctions_2_1::glIndexub(int c)

void QOpenGLFunctions_2_1::glIndexubv(const int *c)

void QOpenGLFunctions_2_1::glInitNames()

void QOpenGLFunctions_2_1::glInterleavedArrays(int format, int stride, const int *pointer)

int QOpenGLFunctions_2_1::glIsBuffer(int)

int QOpenGLFunctions_2_1::glIsEnabled(int)

int QOpenGLFunctions_2_1::glIsList(int)

int QOpenGLFunctions_2_1::glIsProgram(int)

int QOpenGLFunctions_2_1::glIsQuery(int)

int QOpenGLFunctions_2_1::glIsShader(int)

int QOpenGLFunctions_2_1::glIsTexture(int)

void QOpenGLFunctions_2_1::glLightModelf(int pname, int param)

void QOpenGLFunctions_2_1::glLightModelfv(int pname, const int *params)

void QOpenGLFunctions_2_1::glLightModeli(int pname, int param)

void QOpenGLFunctions_2_1::glLightModeliv(int pname, const int *params)

void QOpenGLFunctions_2_1::glLightf(int light, int pname, int param)

void QOpenGLFunctions_2_1::glLightfv(int light, int pname, const int *params)

void QOpenGLFunctions_2_1::glLighti(int light, int pname, int param)

void QOpenGLFunctions_2_1::glLightiv(int light, int pname, const int *params)

void QOpenGLFunctions_2_1::glLineStipple(int factor, int pattern)

void QOpenGLFunctions_2_1::glLineWidth(int width)

void QOpenGLFunctions_2_1::glLinkProgram(int program)

void QOpenGLFunctions_2_1::glListBase(int base)

void QOpenGLFunctions_2_1::glLoadIdentity()

void QOpenGLFunctions_2_1::glLoadMatrixd(const int *m)

void QOpenGLFunctions_2_1::glLoadMatrixf(const int *m)

void QOpenGLFunctions_2_1::glLoadName(int name)

void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const int *m)

void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const int *m)

void QOpenGLFunctions_2_1::glLogicOp(int opcode)

void QOpenGLFunctions_2_1::glMap1d(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_2_1::glMap1f(int target, int u1, int u2, int stride, int order, const int *points)

void QOpenGLFunctions_2_1::glMap2d(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

void QOpenGLFunctions_2_1::glMap2f(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, const int *points)

int *QOpenGLFunctions_2_1::glMapBuffer(int, int)

void QOpenGLFunctions_2_1::glMapGrid1d(int un, int u1, int u2)

void QOpenGLFunctions_2_1::glMapGrid1f(int un, int u1, int u2)

void QOpenGLFunctions_2_1::glMapGrid2d(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_2_1::glMapGrid2f(int un, int u1, int u2, int vn, int v1, int v2)

void QOpenGLFunctions_2_1::glMaterialf(int face, int pname, int param)

void QOpenGLFunctions_2_1::glMaterialfv(int face, int pname, const int *params)

void QOpenGLFunctions_2_1::glMateriali(int face, int pname, int param)

void QOpenGLFunctions_2_1::glMaterialiv(int face, int pname, const int *params)

void QOpenGLFunctions_2_1::glMatrixMode(int mode)

void QOpenGLFunctions_2_1::glMinmax(int target, int internalformat, int sink)

void QOpenGLFunctions_2_1::glMultMatrixd(const int *m)

void QOpenGLFunctions_2_1::glMultMatrixf(const int *m)

void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const int *m)

void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const int *m)

void QOpenGLFunctions_2_1::glMultiDrawArrays(int mode, const int *first, const int *count, int drawcount)

void QOpenGLFunctions_2_1::glMultiDrawElements(int mode, const int *count, int type, const int *const *indices, int drawcount)

void QOpenGLFunctions_2_1::glMultiTexCoord1d(int target, int s)

void QOpenGLFunctions_2_1::glMultiTexCoord1dv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord1f(int target, int s)

void QOpenGLFunctions_2_1::glMultiTexCoord1fv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord1i(int target, int s)

void QOpenGLFunctions_2_1::glMultiTexCoord1iv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord1s(int target, int s)

void QOpenGLFunctions_2_1::glMultiTexCoord1sv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord2d(int target, int s, int t)

void QOpenGLFunctions_2_1::glMultiTexCoord2dv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord2f(int target, int s, int t)

void QOpenGLFunctions_2_1::glMultiTexCoord2fv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord2i(int target, int s, int t)

void QOpenGLFunctions_2_1::glMultiTexCoord2iv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord2s(int target, int s, int t)

void QOpenGLFunctions_2_1::glMultiTexCoord2sv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord3d(int target, int s, int t, int r)

void QOpenGLFunctions_2_1::glMultiTexCoord3dv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord3f(int target, int s, int t, int r)

void QOpenGLFunctions_2_1::glMultiTexCoord3fv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord3i(int target, int s, int t, int r)

void QOpenGLFunctions_2_1::glMultiTexCoord3iv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord3s(int target, int s, int t, int r)

void QOpenGLFunctions_2_1::glMultiTexCoord3sv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord4d(int target, int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glMultiTexCoord4dv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord4f(int target, int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glMultiTexCoord4fv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord4i(int target, int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glMultiTexCoord4iv(int target, const int *v)

void QOpenGLFunctions_2_1::glMultiTexCoord4s(int target, int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glMultiTexCoord4sv(int target, const int *v)

void QOpenGLFunctions_2_1::glNewList(int list, int mode)

void QOpenGLFunctions_2_1::glNormal3b(int nx, int ny, int nz)

void QOpenGLFunctions_2_1::glNormal3bv(const int *v)

void QOpenGLFunctions_2_1::glNormal3d(int nx, int ny, int nz)

void QOpenGLFunctions_2_1::glNormal3dv(const int *v)

void QOpenGLFunctions_2_1::glNormal3f(int nx, int ny, int nz)

void QOpenGLFunctions_2_1::glNormal3fv(const int *v)

void QOpenGLFunctions_2_1::glNormal3i(int nx, int ny, int nz)

void QOpenGLFunctions_2_1::glNormal3iv(const int *v)

void QOpenGLFunctions_2_1::glNormal3s(int nx, int ny, int nz)

void QOpenGLFunctions_2_1::glNormal3sv(const int *v)

void QOpenGLFunctions_2_1::glNormalPointer(int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glOrtho(int left, int right, int bottom, int top, int zNear, int zFar)

void QOpenGLFunctions_2_1::glPassThrough(int token)

void QOpenGLFunctions_2_1::glPixelMapfv(int map, int mapsize, const int *values)

void QOpenGLFunctions_2_1::glPixelMapuiv(int map, int mapsize, const int *values)

void QOpenGLFunctions_2_1::glPixelMapusv(int map, int mapsize, const int *values)

void QOpenGLFunctions_2_1::glPixelStoref(int pname, int param)

void QOpenGLFunctions_2_1::glPixelStorei(int pname, int param)

void QOpenGLFunctions_2_1::glPixelTransferf(int pname, int param)

void QOpenGLFunctions_2_1::glPixelTransferi(int pname, int param)

void QOpenGLFunctions_2_1::glPixelZoom(int xfactor, int yfactor)

void QOpenGLFunctions_2_1::glPointParameterf(int pname, int param)

void QOpenGLFunctions_2_1::glPointParameterfv(int pname, const int *params)

void QOpenGLFunctions_2_1::glPointParameteri(int pname, int param)

void QOpenGLFunctions_2_1::glPointParameteriv(int pname, const int *params)

void QOpenGLFunctions_2_1::glPointSize(int size)

void QOpenGLFunctions_2_1::glPolygonMode(int face, int mode)

void QOpenGLFunctions_2_1::glPolygonOffset(int factor, int units)

void QOpenGLFunctions_2_1::glPolygonStipple(const int *mask)

void QOpenGLFunctions_2_1::glPopAttrib()

void QOpenGLFunctions_2_1::glPopClientAttrib()

void QOpenGLFunctions_2_1::glPopMatrix()

void QOpenGLFunctions_2_1::glPopName()

void QOpenGLFunctions_2_1::glPrioritizeTextures(int n, const int *textures, const int *priorities)

void QOpenGLFunctions_2_1::glPushAttrib(int mask)

void QOpenGLFunctions_2_1::glPushClientAttrib(int mask)

void QOpenGLFunctions_2_1::glPushMatrix()

void QOpenGLFunctions_2_1::glPushName(int name)

void QOpenGLFunctions_2_1::glRasterPos2d(int x, int y)

void QOpenGLFunctions_2_1::glRasterPos2dv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos2f(int x, int y)

void QOpenGLFunctions_2_1::glRasterPos2fv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos2i(int x, int y)

void QOpenGLFunctions_2_1::glRasterPos2iv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos2s(int x, int y)

void QOpenGLFunctions_2_1::glRasterPos2sv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos3d(int x, int y, int z)

void QOpenGLFunctions_2_1::glRasterPos3dv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos3f(int x, int y, int z)

void QOpenGLFunctions_2_1::glRasterPos3fv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos3i(int x, int y, int z)

void QOpenGLFunctions_2_1::glRasterPos3iv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos3s(int x, int y, int z)

void QOpenGLFunctions_2_1::glRasterPos3sv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos4d(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glRasterPos4dv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos4f(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glRasterPos4fv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos4i(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glRasterPos4iv(const int *v)

void QOpenGLFunctions_2_1::glRasterPos4s(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glRasterPos4sv(const int *v)

void QOpenGLFunctions_2_1::glReadBuffer(int mode)

void QOpenGLFunctions_2_1::glReadPixels(int x, int y, int width, int height, int format, int type, int *pixels)

void QOpenGLFunctions_2_1::glRectd(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_2_1::glRectdv(const int *v1, const int *v2)

void QOpenGLFunctions_2_1::glRectf(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_2_1::glRectfv(const int *v1, const int *v2)

void QOpenGLFunctions_2_1::glRecti(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_2_1::glRectiv(const int *v1, const int *v2)

void QOpenGLFunctions_2_1::glRects(int x1, int y1, int x2, int y2)

void QOpenGLFunctions_2_1::glRectsv(const int *v1, const int *v2)

int QOpenGLFunctions_2_1::glRenderMode(int)

void QOpenGLFunctions_2_1::glResetHistogram(int target)

void QOpenGLFunctions_2_1::glResetMinmax(int target)

void QOpenGLFunctions_2_1::glRotated(int angle, int x, int y, int z)

void QOpenGLFunctions_2_1::glRotatef(int angle, int x, int y, int z)

void QOpenGLFunctions_2_1::glSampleCoverage(int value, int invert)

void QOpenGLFunctions_2_1::glScaled(int x, int y, int z)

void QOpenGLFunctions_2_1::glScalef(int x, int y, int z)

void QOpenGLFunctions_2_1::glScissor(int x, int y, int width, int height)

void QOpenGLFunctions_2_1::glSecondaryColor3b(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3bv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3d(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3dv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3f(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3fv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3i(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3iv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3s(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3sv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3ub(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3ui(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColor3us(int red, int green, int blue)

void QOpenGLFunctions_2_1::glSecondaryColor3usv(const int *v)

void QOpenGLFunctions_2_1::glSecondaryColorPointer(int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glSelectBuffer(int size, int *buffer)

void QOpenGLFunctions_2_1::glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, const int *row, const int *column)

void QOpenGLFunctions_2_1::glShadeModel(int mode)

void QOpenGLFunctions_2_1::glShaderSource(int shader, int count, const int *const *string, const int *length)

void QOpenGLFunctions_2_1::glStencilFunc(int func, int ref, int mask)

void QOpenGLFunctions_2_1::glStencilFuncSeparate(int face, int func, int ref, int mask)

void QOpenGLFunctions_2_1::glStencilMask(int mask)

void QOpenGLFunctions_2_1::glStencilMaskSeparate(int face, int mask)

void QOpenGLFunctions_2_1::glStencilOp(int fail, int zfail, int zpass)

void QOpenGLFunctions_2_1::glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)

void QOpenGLFunctions_2_1::glTexCoord1d(int s)

void QOpenGLFunctions_2_1::glTexCoord1dv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord1f(int s)

void QOpenGLFunctions_2_1::glTexCoord1fv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord1i(int s)

void QOpenGLFunctions_2_1::glTexCoord1iv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord1s(int s)

void QOpenGLFunctions_2_1::glTexCoord1sv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord2d(int s, int t)

void QOpenGLFunctions_2_1::glTexCoord2dv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord2f(int s, int t)

void QOpenGLFunctions_2_1::glTexCoord2fv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord2i(int s, int t)

void QOpenGLFunctions_2_1::glTexCoord2iv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord2s(int s, int t)

void QOpenGLFunctions_2_1::glTexCoord2sv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord3d(int s, int t, int r)

void QOpenGLFunctions_2_1::glTexCoord3dv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord3f(int s, int t, int r)

void QOpenGLFunctions_2_1::glTexCoord3fv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord3i(int s, int t, int r)

void QOpenGLFunctions_2_1::glTexCoord3iv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord3s(int s, int t, int r)

void QOpenGLFunctions_2_1::glTexCoord3sv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord4d(int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glTexCoord4dv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord4f(int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glTexCoord4fv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord4i(int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glTexCoord4iv(const int *v)

void QOpenGLFunctions_2_1::glTexCoord4s(int s, int t, int r, int q)

void QOpenGLFunctions_2_1::glTexCoord4sv(const int *v)

void QOpenGLFunctions_2_1::glTexCoordPointer(int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glTexEnvf(int target, int pname, int param)

void QOpenGLFunctions_2_1::glTexEnvfv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexEnvi(int target, int pname, int param)

void QOpenGLFunctions_2_1::glTexEnviv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexGend(int coord, int pname, int param)

void QOpenGLFunctions_2_1::glTexGendv(int coord, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexGenf(int coord, int pname, int param)

void QOpenGLFunctions_2_1::glTexGenfv(int coord, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexGeni(int coord, int pname, int param)

void QOpenGLFunctions_2_1::glTexGeniv(int coord, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTexParameterf(int target, int pname, int param)

void QOpenGLFunctions_2_1::glTexParameterfv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexParameteri(int target, int pname, int param)

void QOpenGLFunctions_2_1::glTexParameteriv(int target, int pname, const int *params)

void QOpenGLFunctions_2_1::glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, const int *pixels)

void QOpenGLFunctions_2_1::glTranslated(int x, int y, int z)

void QOpenGLFunctions_2_1::glTranslatef(int x, int y, int z)

void QOpenGLFunctions_2_1::glUniform1f(int location, int v0)

void QOpenGLFunctions_2_1::glUniform1fv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform1i(int location, int v0)

void QOpenGLFunctions_2_1::glUniform1iv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform2f(int location, int v0, int v1)

void QOpenGLFunctions_2_1::glUniform2fv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform2i(int location, int v0, int v1)

void QOpenGLFunctions_2_1::glUniform2iv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform3f(int location, int v0, int v1, int v2)

void QOpenGLFunctions_2_1::glUniform3fv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform3i(int location, int v0, int v1, int v2)

void QOpenGLFunctions_2_1::glUniform3iv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform4f(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_2_1::glUniform4fv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniform4i(int location, int v0, int v1, int v2, int v3)

void QOpenGLFunctions_2_1::glUniform4iv(int location, int count, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix3fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix4fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(int location, int count, int transpose, const int *value)

void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(int location, int count, int transpose, const int *value)

int QOpenGLFunctions_2_1::glUnmapBuffer(int)

void QOpenGLFunctions_2_1::glUseProgram(int program)

void QOpenGLFunctions_2_1::glValidateProgram(int program)

void QOpenGLFunctions_2_1::glVertex2d(int x, int y)

void QOpenGLFunctions_2_1::glVertex2dv(const int *v)

void QOpenGLFunctions_2_1::glVertex2f(int x, int y)

void QOpenGLFunctions_2_1::glVertex2fv(const int *v)

void QOpenGLFunctions_2_1::glVertex2i(int x, int y)

void QOpenGLFunctions_2_1::glVertex2iv(const int *v)

void QOpenGLFunctions_2_1::glVertex2s(int x, int y)

void QOpenGLFunctions_2_1::glVertex2sv(const int *v)

void QOpenGLFunctions_2_1::glVertex3d(int x, int y, int z)

void QOpenGLFunctions_2_1::glVertex3dv(const int *v)

void QOpenGLFunctions_2_1::glVertex3f(int x, int y, int z)

void QOpenGLFunctions_2_1::glVertex3fv(const int *v)

void QOpenGLFunctions_2_1::glVertex3i(int x, int y, int z)

void QOpenGLFunctions_2_1::glVertex3iv(const int *v)

void QOpenGLFunctions_2_1::glVertex3s(int x, int y, int z)

void QOpenGLFunctions_2_1::glVertex3sv(const int *v)

void QOpenGLFunctions_2_1::glVertex4d(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertex4dv(const int *v)

void QOpenGLFunctions_2_1::glVertex4f(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertex4fv(const int *v)

void QOpenGLFunctions_2_1::glVertex4i(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertex4iv(const int *v)

void QOpenGLFunctions_2_1::glVertex4s(int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertex4sv(const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib1d(int index, int x)

void QOpenGLFunctions_2_1::glVertexAttrib1dv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib1f(int index, int x)

void QOpenGLFunctions_2_1::glVertexAttrib1fv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib1s(int index, int x)

void QOpenGLFunctions_2_1::glVertexAttrib1sv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib2d(int index, int x, int y)

void QOpenGLFunctions_2_1::glVertexAttrib2dv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib2f(int index, int x, int y)

void QOpenGLFunctions_2_1::glVertexAttrib2fv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib2s(int index, int x, int y)

void QOpenGLFunctions_2_1::glVertexAttrib2sv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib3d(int index, int x, int y, int z)

void QOpenGLFunctions_2_1::glVertexAttrib3dv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib3f(int index, int x, int y, int z)

void QOpenGLFunctions_2_1::glVertexAttrib3fv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib3s(int index, int x, int y, int z)

void QOpenGLFunctions_2_1::glVertexAttrib3sv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Niv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Nub(int index, int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4bv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4d(int index, int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertexAttrib4dv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4f(int index, int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertexAttrib4fv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4iv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4s(int index, int x, int y, int z, int w)

void QOpenGLFunctions_2_1::glVertexAttrib4sv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4ubv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4uiv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttrib4usv(int index, const int *v)

void QOpenGLFunctions_2_1::glVertexAttribPointer(int index, int size, int type, int normalized, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glVertexPointer(int size, int type, int stride, const int *pointer)

void QOpenGLFunctions_2_1::glViewport(int x, int y, int width, int height)

void QOpenGLFunctions_2_1::glWindowPos2d(int x, int y)

void QOpenGLFunctions_2_1::glWindowPos2dv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos2f(int x, int y)

void QOpenGLFunctions_2_1::glWindowPos2fv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos2i(int x, int y)

void QOpenGLFunctions_2_1::glWindowPos2iv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos2s(int x, int y)

void QOpenGLFunctions_2_1::glWindowPos2sv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos3d(int x, int y, int z)

void QOpenGLFunctions_2_1::glWindowPos3dv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos3f(int x, int y, int z)

void QOpenGLFunctions_2_1::glWindowPos3fv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos3i(int x, int y, int z)

void QOpenGLFunctions_2_1::glWindowPos3iv(const int *v)

void QOpenGLFunctions_2_1::glWindowPos3s(int x, int y, int z)

void QOpenGLFunctions_2_1::glWindowPos3sv(const int *v)

bool QOpenGLFunctions_2_1::initializeOpenGLFunctions()