# Put up xball bitmap with random balls not colliding in zero gravity
# Turn on collide so bitmap image gets destroyed
# turn on gravity

collide off
elasticity 100
load_bitmap xball.xbm 0,0
gravity 0
create_random 30,15
iterate 160

elasticity 50
collide on
iterate 50

gravity 40
iterate 10

gravity 50
iterate 10

gravity 60
iterate 10

gravity 70
iterate 100

exit
